#include #include #include #include #include #include #include #include #include #include #include #include namespace mbgl { // Note: This destructor is seemingly empty, but we need to declare it anyway // because this object has a std::unique_ptr<> of a forward-declare type in // its header file. TileParser::~TileParser() = default; TileParser::TileParser(const GeometryTile& geometryTile_, VectorTileData& tile_, const Style& style_, GlyphAtlas& glyphAtlas_, GlyphStore& glyphStore_, SpriteAtlas& spriteAtlas_, const util::ptr& sprite_) : geometryTile(geometryTile_), tile(tile_), style(style_), glyphAtlas(glyphAtlas_), glyphStore(glyphStore_), spriteAtlas(spriteAtlas_), sprite(sprite_), partialParse(false) { assert(sprite); } bool TileParser::obsolete() const { return tile.getState() == TileData::State::obsolete; } void TileParser::parse() { for (const auto& layer_desc : style.layers) { // Cancel early when parsing. if (obsolete()) { return; } if (layer_desc->isBackground()) { // background is a special, fake bucket continue; } if (layer_desc->bucket) { // This is a singular layer. Check if this bucket already exists. If not, // parse this bucket. if (tile.getBucket(*layer_desc)) { continue; } std::unique_ptr bucket = createBucket(*layer_desc->bucket); if (bucket) { // Bucket creation might fail because the data tile may not // contain any data that falls into this bucket. tile.setBucket(*layer_desc, std::move(bucket)); } } else { Log::Warning(Event::ParseTile, "layer '%s' does not have buckets", layer_desc->id.c_str()); } } } template struct PropertyEvaluator { typedef T result_type; PropertyEvaluator(float z_) : z(z_) {} template ::value, int>::type = 0> T operator()(const P &value) const { return value; } T operator()(const Function &value) const { return mapbox::util::apply_visitor(FunctionEvaluator(z), value); } template ::value, int>::type = 0> T operator()(const P &) const { return T(); } private: const float z; }; template void applyLayoutProperty(PropertyKey key, const ClassProperties &classProperties, T &target, const float z) { auto it = classProperties.properties.find(key); if (it != classProperties.properties.end()) { const PropertyEvaluator evaluator(z); target = mapbox::util::apply_visitor(evaluator, it->second); } } std::unique_ptr TileParser::createBucket(const StyleBucket &bucketDesc) { // Skip this bucket if we are to not render this if (tile.id.z < std::floor(bucketDesc.min_zoom) && std::floor(bucketDesc.min_zoom) < tile.source.max_zoom) return nullptr; if (tile.id.z >= std::ceil(bucketDesc.max_zoom)) return nullptr; if (bucketDesc.visibility == mbgl::VisibilityType::None) return nullptr; auto layer = geometryTile.getLayer(bucketDesc.source_layer); if (layer) { if (bucketDesc.type == StyleLayerType::Fill) { return createFillBucket(*layer, bucketDesc); } else if (bucketDesc.type == StyleLayerType::Line) { return createLineBucket(*layer, bucketDesc); } else if (bucketDesc.type == StyleLayerType::Symbol) { return createSymbolBucket(*layer, bucketDesc); } else if (bucketDesc.type == StyleLayerType::Raster) { return nullptr; } else { Log::Warning(Event::ParseTile, "unknown bucket render type for layer '%s' (source layer '%s')", bucketDesc.name.c_str(), bucketDesc.source_layer.c_str()); } } else { // The layer specified in the bucket does not exist. Do nothing. if (debug::tileParseWarnings) { Log::Warning(Event::ParseTile, "layer '%s' does not exist in tile %d/%d/%d", bucketDesc.source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y); } } return nullptr; } template void TileParser::addBucketGeometries(Bucket& bucket, const GeometryTileLayer& layer, const FilterExpression &filter) { for (std::size_t i = 0; i < layer.featureCount(); i++) { auto feature = layer.getFeature(i); if (obsolete()) return; GeometryTileFeatureExtractor extractor(*feature); if (!evaluate(filter, extractor)) continue; bucket->addGeometry(feature->getGeometries()); } } std::unique_ptr TileParser::createFillBucket(const GeometryTileLayer& layer, const StyleBucket& bucket_desc) { auto bucket = std::make_unique(tile.fillVertexBuffer, tile.triangleElementsBuffer, tile.lineElementsBuffer); addBucketGeometries(bucket, layer, bucket_desc.filter); return bucket->hasData() ? std::move(bucket) : nullptr; } std::unique_ptr TileParser::createLineBucket(const GeometryTileLayer& layer, const StyleBucket& bucket_desc) { auto bucket = std::make_unique(tile.lineVertexBuffer, tile.triangleElementsBuffer); const float z = tile.id.z; auto& layout = bucket->layout; applyLayoutProperty(PropertyKey::LineCap, bucket_desc.layout, layout.cap, z); applyLayoutProperty(PropertyKey::LineJoin, bucket_desc.layout, layout.join, z); applyLayoutProperty(PropertyKey::LineMiterLimit, bucket_desc.layout, layout.miter_limit, z); applyLayoutProperty(PropertyKey::LineRoundLimit, bucket_desc.layout, layout.round_limit, z); addBucketGeometries(bucket, layer, bucket_desc.filter); return bucket->hasData() ? std::move(bucket) : nullptr; } std::unique_ptr TileParser::createSymbolBucket(const GeometryTileLayer& layer, const StyleBucket& bucket_desc) { auto bucket = std::make_unique(*tile.getCollision(), tile.id.overscaling); const float z = tile.id.z; auto& layout = bucket->layout; applyLayoutProperty(PropertyKey::SymbolPlacement, bucket_desc.layout, layout.placement, z); if (layout.placement == PlacementType::Line) { layout.icon.rotation_alignment = RotationAlignmentType::Map; layout.text.rotation_alignment = RotationAlignmentType::Map; }; applyLayoutProperty(PropertyKey::SymbolMinDistance, bucket_desc.layout, layout.min_distance, z); applyLayoutProperty(PropertyKey::SymbolAvoidEdges, bucket_desc.layout, layout.avoid_edges, z); applyLayoutProperty(PropertyKey::IconAllowOverlap, bucket_desc.layout, layout.icon.allow_overlap, z); applyLayoutProperty(PropertyKey::IconIgnorePlacement, bucket_desc.layout, layout.icon.ignore_placement, z); applyLayoutProperty(PropertyKey::IconOptional, bucket_desc.layout, layout.icon.optional, z); applyLayoutProperty(PropertyKey::IconRotationAlignment, bucket_desc.layout, layout.icon.rotation_alignment, z); applyLayoutProperty(PropertyKey::IconMaxSize, bucket_desc.layout, layout.icon.max_size, z); applyLayoutProperty(PropertyKey::IconImage, bucket_desc.layout, layout.icon.image, z); applyLayoutProperty(PropertyKey::IconPadding, bucket_desc.layout, layout.icon.padding, z); applyLayoutProperty(PropertyKey::IconRotate, bucket_desc.layout, layout.icon.rotate, z); applyLayoutProperty(PropertyKey::IconKeepUpright, bucket_desc.layout, layout.icon.keep_upright, z); applyLayoutProperty(PropertyKey::IconOffset, bucket_desc.layout, layout.icon.offset, z); applyLayoutProperty(PropertyKey::TextRotationAlignment, bucket_desc.layout, layout.text.rotation_alignment, z); applyLayoutProperty(PropertyKey::TextField, bucket_desc.layout, layout.text.field, z); applyLayoutProperty(PropertyKey::TextFont, bucket_desc.layout, layout.text.font, z); applyLayoutProperty(PropertyKey::TextMaxSize, bucket_desc.layout, layout.text.max_size, z); applyLayoutProperty(PropertyKey::TextMaxWidth, bucket_desc.layout, layout.text.max_width, z); applyLayoutProperty(PropertyKey::TextLineHeight, bucket_desc.layout, layout.text.line_height, z); applyLayoutProperty(PropertyKey::TextLetterSpacing, bucket_desc.layout, layout.text.letter_spacing, z); applyLayoutProperty(PropertyKey::TextMaxAngle, bucket_desc.layout, layout.text.max_angle, z); applyLayoutProperty(PropertyKey::TextRotate, bucket_desc.layout, layout.text.rotate, z); applyLayoutProperty(PropertyKey::TextPadding, bucket_desc.layout, layout.text.padding, z); applyLayoutProperty(PropertyKey::TextIgnorePlacement, bucket_desc.layout, layout.text.ignore_placement, z); applyLayoutProperty(PropertyKey::TextOptional, bucket_desc.layout, layout.text.optional, z); applyLayoutProperty(PropertyKey::TextJustify, bucket_desc.layout, layout.text.justify, z); applyLayoutProperty(PropertyKey::TextAnchor, bucket_desc.layout, layout.text.anchor, z); applyLayoutProperty(PropertyKey::TextKeepUpright, bucket_desc.layout, layout.text.keep_upright, z); applyLayoutProperty(PropertyKey::TextTransform, bucket_desc.layout, layout.text.transform, z); applyLayoutProperty(PropertyKey::TextOffset, bucket_desc.layout, layout.text.offset, z); applyLayoutProperty(PropertyKey::TextAllowOverlap, bucket_desc.layout, layout.text.allow_overlap, z); if (bucket->needsDependencies(layer, bucket_desc.filter, glyphStore, *sprite)) { partialParse = true; } // We do not proceed if the parser is in a "partial" state because // the layer ordering needs to be respected when calculating text // collisions. Although, at this point, we requested all the resources // needed by this tile. if (partialParse) { return nullptr; } bucket->addFeatures( reinterpret_cast(&tile), spriteAtlas, *sprite, glyphAtlas, glyphStore); return bucket->hasData() ? std::move(bucket) : nullptr; } }