#include #include #include #include #include #include namespace mbgl { Backend::Backend() = default; gl::Context& Backend::getContext() { assert(BackendScope::exists()); std::call_once(initialized, [this] { context = std::make_unique(); context->enableDebugging(); context->initializeExtensions( std::bind(&Backend::initializeExtension, this, std::placeholders::_1)); }); return *context; } PremultipliedImage Backend::readFramebuffer(const Size& size) const { assert(context); return context->readFramebuffer(size); } void Backend::assumeFramebufferBinding(const gl::FramebufferID fbo) { getContext().bindFramebuffer.setCurrentValue(fbo); if (fbo != ImplicitFramebufferBinding) { assert(gl::value::BindFramebuffer::Get() == getContext().bindFramebuffer.getCurrentValue()); } } void Backend::assumeViewport(int32_t x, int32_t y, const Size& size) { getContext().viewport.setCurrentValue({ x, y, size }); assert(gl::value::Viewport::Get() == getContext().viewport.getCurrentValue()); } void Backend::assumeScissorTest(bool enabled) { getContext().scissorTest.setCurrentValue(enabled); assert(gl::value::ScissorTest::Get() == getContext().scissorTest.getCurrentValue()); } bool Backend::implicitFramebufferBound() { return getContext().bindFramebuffer.getCurrentValue() == ImplicitFramebufferBinding; } void Backend::setFramebufferBinding(const gl::FramebufferID fbo) { getContext().bindFramebuffer = fbo; if (fbo != ImplicitFramebufferBinding) { assert(gl::value::BindFramebuffer::Get() == getContext().bindFramebuffer.getCurrentValue()); } } void Backend::setViewport(int32_t x, int32_t y, const Size& size) { getContext().viewport = { x, y, size }; assert(gl::value::Viewport::Get() == getContext().viewport.getCurrentValue()); } void Backend::setScissorTest(bool enabled) { getContext().scissorTest = enabled; assert(gl::value::ScissorTest::Get() == getContext().scissorTest.getCurrentValue()); } Backend::~Backend() = default; } // namespace mbgl