#pragma once #include #include #include namespace mbgl { class TransformState; class RenderTile; class FrameHistory; class SymbolSizeBinder; class PlacedSymbol; namespace style { class SymbolPropertyValues; } // end namespace style mat4 getLabelPlaneMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits); mat4 getGlCoordMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits); void reprojectLineLabels(gl::VertexVector&, const std::vector&, const mat4& posMatrix, const style::SymbolPropertyValues&, const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&, const FrameHistory& frameHistory); } // end namespace mbgl