#pragma once #include #include namespace mbgl { namespace gl { class VertexBufferResource : public gfx::VertexBufferResource { public: VertexBufferResource(UniqueBuffer&& buffer_, int byteSize_) : buffer(std::move(buffer_)), byteSize(byteSize_) {} ~VertexBufferResource(); UniqueBuffer buffer; int byteSize; }; } // namespace gl } // namespace mbgl