#pragma once #include #include namespace mbgl { namespace gl { class Texture { public: Size size; UniqueTexture texture; TextureFilter filter = TextureFilter::Nearest; TextureMipMap mipmap = TextureMipMap::No; TextureWrap wrapX = TextureWrap::Clamp; TextureWrap wrapY = TextureWrap::Clamp; }; } // namespace gl } // namespace mbgl