#pragma once #include #include namespace mbgl { namespace gl { class Texture { public: Texture(Size size_, UniqueTexture texture_, TextureFilter filter_ = TextureFilter::Nearest, TextureMipMap mipmap_ = TextureMipMap::No, TextureWrap wrapX_ = TextureWrap::Clamp, TextureWrap wrapY_ = TextureWrap::Clamp) : size(std::move(size_)), texture(std::move(texture_)), filter(filter_), mipmap(mipmap_), wrapX(wrapX_), wrapY(wrapY_) {} Size size; UniqueTexture texture; TextureFilter filter; TextureMipMap mipmap; TextureWrap wrapX; TextureWrap wrapY; }; } // namespace gl } // namespace mbgl