#include #include #include #include #include namespace mbgl { namespace gl { RendererBackend::RendererBackend(const gfx::ContextMode contextMode_) : gfx::RendererBackend(contextMode_) { } std::unique_ptr RendererBackend::createContext() { auto result = std::make_unique(*this); result->enableDebugging(); result->initializeExtensions( std::bind(&RendererBackend::getExtensionFunctionPointer, this, std::placeholders::_1)); return result; } PremultipliedImage RendererBackend::readFramebuffer(const Size& size) { return getContext().readFramebuffer(size); } void RendererBackend::assumeFramebufferBinding(const gl::FramebufferID fbo) { getContext().bindFramebuffer.setCurrentValue(fbo); if (fbo != ImplicitFramebufferBinding) { assert(gl::value::BindFramebuffer::Get() == getContext().bindFramebuffer.getCurrentValue()); } } void RendererBackend::assumeViewport(int32_t x, int32_t y, const Size& size) { getContext().viewport.setCurrentValue({ x, y, size }); assert(gl::value::Viewport::Get() == getContext().viewport.getCurrentValue()); } void RendererBackend::assumeScissorTest(bool enabled) { getContext().scissorTest.setCurrentValue(enabled); assert(gl::value::ScissorTest::Get() == getContext().scissorTest.getCurrentValue()); } bool RendererBackend::implicitFramebufferBound() { return getContext().bindFramebuffer.getCurrentValue() == ImplicitFramebufferBinding; } void RendererBackend::setFramebufferBinding(const gl::FramebufferID fbo) { getContext().bindFramebuffer = fbo; if (fbo != ImplicitFramebufferBinding) { assert(gl::value::BindFramebuffer::Get() == getContext().bindFramebuffer.getCurrentValue()); } } void RendererBackend::setViewport(int32_t x, int32_t y, const Size& size) { getContext().viewport = { x, y, size }; assert(gl::value::Viewport::Get() == getContext().viewport.getCurrentValue()); } void RendererBackend::setScissorTest(bool enabled) { getContext().scissorTest = enabled; assert(gl::value::ScissorTest::Get() == getContext().scissorTest.getCurrentValue()); } RendererBackend::~RendererBackend() = default; } // namespace gl } // namespace mbgl