#pragma once #include namespace mbgl { namespace gfx { class CommandEncoder; } // namespace gfx namespace gl { class CommandEncoder; class Context; class RenderPass final : public gfx::RenderPass { public: RenderPass(gl::CommandEncoder&, const char* name, const gfx::RenderPassDescriptor&); private: void pushDebugGroup(const char* name) override; void popDebugGroup() override; private: gl::CommandEncoder& commandEncoder; const gfx::DebugGroup debugGroup; }; } // namespace gl } // namespace mbgl