#include #include #include #include namespace mbgl { namespace gl { RenderPass::RenderPass(gl::CommandEncoder& commandEncoder_, const char* name, const gfx::RenderPassDescriptor& descriptor) : commandEncoder(commandEncoder_), debugGroup(commandEncoder.createDebugGroup(name)) { descriptor.renderable.getResource().bind(); const auto clearDebugGroup(commandEncoder.createDebugGroup("clear")); commandEncoder.context.clear(descriptor.clearColor, descriptor.clearDepth, descriptor.clearStencil); } void RenderPass::pushDebugGroup(const char* name) { commandEncoder.pushDebugGroup(name); } void RenderPass::popDebugGroup() { commandEncoder.popDebugGroup(); } } // namespace gl } // namespace mbgl