#include #include #include namespace mbgl { namespace gl { static_assert(underlying_type(DepthMode::Never) == GL_NEVER, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::Less) == GL_LESS, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::Equal) == GL_EQUAL, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::LessEqual) == GL_LEQUAL, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::Greater) == GL_GREATER, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::NotEqual) == GL_NOTEQUAL, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::GreaterEqual) == GL_GEQUAL, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::Always) == GL_ALWAYS, "OpenGL enum mismatch"); } // namespace gl } // namespace mbgl