#include namespace mbgl { namespace gfx { bool RenderingStats::isZero() const { return numActiveTextures == 0 && numCreatedTextures == 0 && numBuffers == 0 && numFrameBuffers == 0 && memTextures == 0 && memIndexBuffers == 0 && memVertexBuffers == 0; } } // namespace gfx } // namespace mbgl