#pragma once #include #include #include #include #include namespace mbgl { namespace gfx { class Context { protected: Context() = default; public: Context(Context&&) = delete; Context(const Context&) = delete; Context& operator=(Context&& other) = delete; Context& operator=(const Context& other) = delete; virtual ~Context() = default; public: template VertexBuffer createVertexBuffer(VertexVector&& v, const BufferUsageType usage = BufferUsageType::StaticDraw) { return { v.elements(), createVertexBufferResource(v.data(), v.bytes(), usage) }; } template void updateVertexBuffer(VertexBuffer& buffer, VertexVector&& v) { assert(v.elements() == buffer.elements); updateVertexBufferResource(*buffer.resource, v.data(), v.bytes()); } template IndexBuffer createIndexBuffer(IndexVector&& v, const BufferUsageType usage = BufferUsageType::StaticDraw) { return { v.elements(), createIndexBufferResource(v.data(), v.bytes(), usage) }; } template void updateIndexBuffer(IndexBuffer& buffer, IndexVector&& v) { assert(v.elements() == buffer.elements); updateIndexBufferResource(*buffer.resource, v.data(), v.bytes()); } protected: virtual std::unique_ptr createVertexBufferResource(const void* data, std::size_t size, const BufferUsageType) = 0; virtual void updateVertexBufferResource(const VertexBufferResource&, const void* data, std::size_t size) = 0; virtual std::unique_ptr createIndexBufferResource(const void* data, std::size_t size, const BufferUsageType) = 0; virtual void updateIndexBufferResource(const IndexBufferResource&, const void* data, std::size_t size) = 0; }; } // namespace gfx } // namespace mbgl