#include #include #include #include namespace mbgl { size_t TextVertexBuffer::add(int16_t x, int16_t y, float ox, float oy, uint16_t tx, uint16_t ty, float minzoom, float maxzoom, float labelminzoom, uint8_t labelangle) { const size_t idx = index(); void *data = addElement(); int16_t *shorts = static_cast(data); shorts[0] /* pos */ = x; shorts[1] /* pos */ = y; shorts[2] /* offset */ = ::round(ox * 64); // use 1/64 pixels for placement shorts[3] /* offset */ = ::round(oy * 64); uint8_t *ubytes = static_cast(data); // a_data1 ubytes[8] /* tex */ = tx / 4; ubytes[9] /* tex */ = ty / 4; ubytes[10] /* labelminzoom */ = labelminzoom * 10; ubytes[11] /* labelangle */ = labelangle; // a_data2 ubytes[12] /* minzoom */ = minzoom * 10; // 1/10 zoom levels: z16 == 160. ubytes[13] /* maxzoom */ = ::fmin(maxzoom, 25) * 10; // 1/10 zoom levels: z16 == 160. return idx; } } // namespace mbgl