#pragma once #include #include namespace mbgl { class Anchor { public: Point point; float angle = 0.0f; float scale = 0.0f; int segment = -1; Anchor(float x_, float y_, float angle_, float scale_, int segment_ = -1) : point(x_, y_), angle(angle_), scale(scale_), segment(segment_) {} }; using Anchors = std::vector; } // namespace mbgl