#ifndef MBGL_GEOMETRY_ANCHOR #define MBGL_GEOMETRY_ANCHOR #include #include namespace mbgl { struct Anchor { Point point; float angle = 0.0f; float scale = 0.0f; int segment = -1; explicit Anchor(float x_, float y_, float angle_, float scale_) : point(x_, y_), angle(angle_), scale(scale_) {} explicit Anchor(float x_, float y_, float angle_, float scale_, int segment_) : point(x_, y_), angle(angle_), scale(scale_), segment(segment_) {} }; typedef std::vector Anchors; } // namespace mbgl #endif