#include #include #include #include #include #include namespace mbgl { using namespace style; RenderAnnotationSource::RenderAnnotationSource(Immutable impl_) : RenderSource(impl_) { tilePyramid.setObserver(this); } const AnnotationSource::Impl& RenderAnnotationSource::impl() const { return static_cast(*baseImpl); } bool RenderAnnotationSource::isLoaded() const { return tilePyramid.isLoaded(); } void RenderAnnotationSource::update(Immutable baseImpl_, const std::vector>& layers, const bool needsRendering, const bool needsRelayout, const TileParameters& parameters) { std::swap(baseImpl, baseImpl_); enabled = needsRendering; tilePyramid.update(layers, needsRendering, needsRelayout, parameters, SourceType::Annotations, util::tileSize, { 0, 22 }, [&] (const OverscaledTileID& tileID) { return std::make_unique(tileID, parameters); }); } void RenderAnnotationSource::startRender(Painter& painter) { painter.clipIDGenerator.update(tilePyramid.getRenderTiles()); tilePyramid.startRender(painter); } void RenderAnnotationSource::finishRender(Painter& painter) { tilePyramid.finishRender(painter); } std::vector> RenderAnnotationSource::getRenderTiles() { return tilePyramid.getRenderTiles(); } std::unordered_map> RenderAnnotationSource::queryRenderedFeatures(const ScreenLineString& geometry, const TransformState& transformState, const RenderStyle& style, const RenderedQueryOptions& options) const { return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options); } std::vector RenderAnnotationSource::querySourceFeatures(const SourceQueryOptions&) const { return {}; } void RenderAnnotationSource::onLowMemory() { tilePyramid.onLowMemory(); } void RenderAnnotationSource::dumpDebugLogs() const { tilePyramid.dumpDebugLogs(); } } // namespace mbgl