#include #include #include namespace mbgl { AnnotationSource::AnnotationSource() : Source(SourceType::Annotations, AnnotationManager::SourceID) { } Range AnnotationSource::getZoomRange() { return { 0, 22 }; } void AnnotationSource::load(FileSource&) { loaded = true; } std::unique_ptr AnnotationSource::createTile(const OverscaledTileID& tileID, const style::UpdateParameters& parameters) { return std::make_unique(tileID, id, parameters); } } // namespace mbgl