#include #include #include namespace mbgl { using namespace style; AnnotationSource::AnnotationSource() : Source(SourceType::Annotations, std::make_unique(*this)) { } AnnotationSource::Impl::Impl(Source& base_) : Source::Impl(SourceType::Annotations, AnnotationManager::SourceID, base_) { } void AnnotationSource::Impl::loadDescription(FileSource&) { loaded = true; } std::unique_ptr AnnotationSource::Impl::createRenderSource() const { return std::make_unique(*this); } } // namespace mbgl