#include #include #include #include #include #include #include #include #include #include #include namespace mbgl { using namespace style; const std::string AnnotationManager::SourceID = "com.mapbox.annotations"; const std::string AnnotationManager::PointLayerID = "com.mapbox.annotations.points"; AnnotationManager::AnnotationManager(float pixelRatio) : spriteStore(pixelRatio), spriteAtlas(1024, 1024, pixelRatio, spriteStore) { } AnnotationManager::~AnnotationManager() = default; AnnotationID AnnotationManager::addAnnotation(const Annotation& annotation, const uint8_t maxZoom) { AnnotationID id = nextID++; updateAnnotation(id, annotation, maxZoom); return id; } void AnnotationManager::updateAnnotation(const AnnotationID& id, const Annotation& annotation, const uint8_t maxZoom) { removeAnnotation(id); Annotation::visit(annotation, [&] (const auto& annotation_) { this->add(id, annotation_, maxZoom); }); } void AnnotationManager::removeAnnotation(const AnnotationID& id) { if (symbolAnnotations.find(id) != symbolAnnotations.end()) { symbolTree.remove(symbolAnnotations.at(id)); symbolAnnotations.erase(id); } else if (shapeAnnotations.find(id) != shapeAnnotations.end()) { obsoleteShapeAnnotationLayers.push_back(shapeAnnotations.at(id)->layerID); shapeAnnotations.erase(id); } } void AnnotationManager::add(const AnnotationID& id, const SymbolAnnotation& annotation, const uint8_t) { auto impl = std::make_shared(id, annotation); symbolTree.insert(impl); symbolAnnotations.emplace(id, impl); } void AnnotationManager::add(const AnnotationID& id, const LineAnnotation& annotation, const uint8_t maxZoom) { shapeAnnotations.emplace(id, std::make_unique(id, annotation, maxZoom)); } void AnnotationManager::add(const AnnotationID& id, const FillAnnotation& annotation, const uint8_t maxZoom) { shapeAnnotations.emplace(id, std::make_unique(id, annotation, maxZoom)); } void AnnotationManager::add(const AnnotationID& id, const StyleSourcedAnnotation& annotation, const uint8_t maxZoom) { shapeAnnotations.emplace(id, std::make_unique(id, annotation, maxZoom)); } AnnotationIDs AnnotationManager::getPointAnnotationsInBounds(const LatLngBounds& bounds) const { AnnotationIDs result; symbolTree.query(boost::geometry::index::intersects(bounds), boost::make_function_output_iterator([&](const auto& val){ result.push_back(val->id); })); return result; } std::unique_ptr AnnotationManager::getTileData(const CanonicalTileID& tileID) { if (symbolAnnotations.empty() && shapeAnnotations.empty()) return nullptr; auto tileData = std::make_unique(); AnnotationTileLayer& pointLayer = *tileData->layers.emplace( PointLayerID, std::make_unique(PointLayerID)).first->second; LatLngBounds tileBounds(tileID); symbolTree.query(boost::geometry::index::intersects(tileBounds), boost::make_function_output_iterator([&](const auto& val){ val->updateLayer(tileID, pointLayer); })); for (const auto& shape : shapeAnnotations) { shape.second->updateTileData(tileID, *tileData); } return tileData; } void AnnotationManager::updateStyle(Style& style) { // Create annotation source, point layer, and point bucket if (!style.getSource(SourceID)) { std::unique_ptr source = std::make_unique(); source->enabled = true; style.addSource(std::move(source)); std::unique_ptr layer = std::make_unique(PointLayerID); layer->setSource(SourceID, PointLayerID); layer->setIconImage({"{sprite}"}); layer->setIconAllowOverlap(true); layer->impl->spriteAtlas = &spriteAtlas; style.addLayer(std::move(layer)); } for (const auto& shape : shapeAnnotations) { shape.second->updateStyle(style); } for (const auto& layer : obsoleteShapeAnnotationLayers) { if (style.getLayer(layer)) { style.removeLayer(layer); } } obsoleteShapeAnnotationLayers.clear(); for (auto& tile : tiles) { tile->setData(getTileData(tile->id.canonical)); } } void AnnotationManager::addTile(AnnotationTile& tile) { tiles.insert(&tile); tile.setData(getTileData(tile.id.canonical)); } void AnnotationManager::removeTile(AnnotationTile& tile) { tiles.erase(&tile); } void AnnotationManager::addIcon(const std::string& name, std::shared_ptr sprite) { spriteStore.setSprite(name, sprite); spriteAtlas.updateDirty(); } void AnnotationManager::removeIcon(const std::string& name) { spriteStore.removeSprite(name); spriteAtlas.updateDirty(); } double AnnotationManager::getTopOffsetPixelsForIcon(const std::string& name) { auto sprite = spriteStore.getSprite(name); return sprite ? -(sprite->image.height / sprite->pixelRatio) / 2 : 0; } } // namespace mbgl