#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef __linux__ #include namespace regex_impl = boost; #else #include namespace regex_impl = std; #endif namespace mbgl { // Note: This destructor is seemingly empty, but we need to declare it anyway // because this object has a std::unique_ptr<> of a forward-declare type in // its header file. TileParser::~TileParser() = default; TileParser::TileParser(const std::string &data, VectorTileData &tile_, const util::ptr &style_, const util::ptr &glyphAtlas_, const util::ptr &glyphStore_, const util::ptr &spriteAtlas_, const util::ptr &sprite_) : vector_data(pbf((const uint8_t *)data.data(), data.size())), tile(tile_), style(style_), glyphAtlas(glyphAtlas_), glyphStore(glyphStore_), spriteAtlas(spriteAtlas_), sprite(sprite_), collision(std::make_unique(tile.id.z, 4096, tile.source->tile_size, tile.depth)) { assert(&tile != nullptr); assert(style); assert(glyphAtlas); assert(glyphStore); assert(spriteAtlas); assert(sprite); assert(collision); } void TileParser::parse() { parseStyleLayers(style->layers); } bool TileParser::obsolete() const { return tile.state == TileData::State::obsolete; } void TileParser::parseStyleLayers(util::ptr group) { if (!group) { return; } for (const util::ptr &layer_desc : group->layers) { // Cancel early when parsing. if (obsolete()) { return; } if (layer_desc->isBackground()) { // background is a special, fake bucket continue; } else if (layer_desc->layers) { // This is a layer group. parseStyleLayers(layer_desc->layers); } if (layer_desc->bucket) { // This is a singular layer. Check if this bucket already exists. If not, // parse this bucket. auto bucket_it = tile.buckets.find(layer_desc->bucket->name); if (bucket_it == tile.buckets.end()) { // We need to create this bucket since it doesn't exist yet. std::unique_ptr bucket = createBucket(layer_desc->bucket); if (bucket) { // Bucket creation might fail because the data tile may not // contain any data that falls into this bucket. tile.buckets[layer_desc->bucket->name] = std::move(bucket); } } } else { fprintf(stderr, "[WARNING] layer '%s' does not have child layers or buckets\n", layer_desc->id.c_str()); } } } std::unique_ptr TileParser::createBucket(util::ptr bucket_desc) { if (!bucket_desc) { fprintf(stderr, "missing bucket desc\n"); return nullptr; } // Skip this bucket if we are to not render this if (tile.id.z < std::floor(bucket_desc->min_zoom) && std::floor(bucket_desc->min_zoom) < tile.source->max_zoom) return nullptr; if (tile.id.z >= std::ceil(bucket_desc->max_zoom)) return nullptr; auto layer_it = vector_data.layers.find(bucket_desc->source_layer); if (layer_it != vector_data.layers.end()) { const VectorTileLayer &layer = layer_it->second; if (bucket_desc->render.is()) { return createFillBucket(layer, bucket_desc->filter, bucket_desc->render.get()); } else if (bucket_desc->render.is()) { return createLineBucket(layer, bucket_desc->filter, bucket_desc->render.get()); } else if (bucket_desc->render.is()) { return createSymbolBucket(layer, bucket_desc->filter, bucket_desc->render.get()); } else if (bucket_desc->render.is()) { return nullptr; } else { fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucket_desc->name.c_str(), bucket_desc->source_layer.c_str()); } } else if (bucket_desc->render.is() && bucket_desc->render.get().prerendered == true) { return createRasterBucket(texturePool, bucket_desc->render.get()); } else { // The layer specified in the bucket does not exist. Do nothing. if (debug::tileParseWarnings) { fprintf(stderr, "[WARNING] layer '%s' does not exist in tile %d/%d/%d\n", bucket_desc->source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y); } } return nullptr; } template void TileParser::addBucketGeometries(Bucket& bucket, const VectorTileLayer& layer, const FilterExpression &filter) { FilteredVectorTileLayer filtered_layer(layer, filter); for (pbf feature : filtered_layer) { if (obsolete()) return; while (feature.next(4)) { // geometry pbf geometry_pbf = feature.message(); if (geometry_pbf) { bucket->addGeometry(geometry_pbf); } else if (debug::tileParseWarnings) { fprintf(stderr, "[WARNING] geometry is empty\n"); } } } } std::unique_ptr TileParser::createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill) { std::unique_ptr bucket = std::make_unique(tile.fillVertexBuffer, tile.triangleElementsBuffer, tile.lineElementsBuffer, fill); addBucketGeometries(bucket, layer, filter); return obsolete() ? nullptr : std::move(bucket); } std::unique_ptr TileParser::createRasterBucket(const util::ptr &texturepool, const StyleBucketRaster &raster) { std::unique_ptr bucket = std::make_unique(texturepool, raster); return obsolete() ? nullptr : std::move(bucket); } std::unique_ptr TileParser::createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line) { std::unique_ptr bucket = std::make_unique(tile.lineVertexBuffer, tile.triangleElementsBuffer, tile.pointElementsBuffer, line); addBucketGeometries(bucket, layer, filter); return obsolete() ? nullptr : std::move(bucket); } std::unique_ptr TileParser::createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol) { std::unique_ptr bucket = std::make_unique(symbol, *collision); bucket->addFeatures(layer, filter, tile.id, *spriteAtlas, *sprite, *glyphAtlas, *glyphStore); return obsolete() ? nullptr : std::move(bucket); } }