#include #include using namespace llmr; #include Tile::Tile(const ID& id) : id(id) { } Tile::ID Tile::ID::parent(int8_t parent_z) const { assert(parent_z < z); int32_t dim = std::pow(2, z - parent_z); return Tile::ID{ parent_z, (x >= 0 ? x : x - dim + 1) / dim, y / dim }; } std::forward_list Tile::ID::children(int32_t child_z) const { assert(child_z > z); int32_t factor = std::pow(2, child_z - z); std::forward_list children; for (int32_t ty = y * factor, y_max = (y + 1) * factor; ty < y_max; ++ty) { for (int32_t tx = x * factor, x_max = (x + 1) * factor; tx < x_max; ++tx) { children.emplace_front(child_z, tx, ty); } } return children; } Tile::ID Tile::ID::normalized() const { int32_t dim = std::pow(2, z); int32_t nx = x, ny = y; while (nx < 0) nx += dim; while (nx >= dim) nx -= dim; return ID { z, nx, ny }; } bool Tile::ID::isChildOf(const Tile::ID &parent) const { if (parent.z >= z || parent.w != w) { return false; } int32_t scale = std::pow(2, z - parent.z); return parent.x == ((x < 0 ? x - scale + 1 : x) / scale) && parent.y == y / scale; }