/* ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) ** Copyright (C) [dates of first publication] Silicon Graphics, Inc. ** All Rights Reserved. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and associated documentation files (the "Software"), to deal ** in the Software without restriction, including without limitation the rights ** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies ** of the Software, and to permit persons to whom the Software is furnished to do so, ** subject to the following conditions: ** ** The above copyright notice including the dates of first publication and either this ** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be ** included in all copies or substantial portions of the Software. ** ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, ** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A ** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC. ** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE ** OR OTHER DEALINGS IN THE SOFTWARE. ** ** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not ** be used in advertising or otherwise to promote the sale, use or other dealings in ** this Software without prior written authorization from Silicon Graphics, Inc. */ /* ** Author: Eric Veach, July 1994. */ //#include "tesos.h" #include #include #include "mesh.h" #include "geom.h" #include "bucketalloc.h" #define TRUE 1 #define FALSE 0 /************************ Utility Routines ************************/ /* Allocate and free half-edges in pairs for efficiency. * The *only* place that should use this fact is allocation/free. */ typedef struct { TESShalfEdge e, eSym; } EdgePair; /* MakeEdge creates a new pair of half-edges which form their own loop. * No vertex or face structures are allocated, but these must be assigned * before the current edge operation is completed. */ static TESShalfEdge *MakeEdge( TESSmesh* mesh, TESShalfEdge *eNext ) { TESShalfEdge *e; TESShalfEdge *eSym; TESShalfEdge *ePrev; EdgePair *pair = (EdgePair *)bucketAlloc( mesh->edgeBucket ); if (pair == NULL) return NULL; e = &pair->e; eSym = &pair->eSym; /* Make sure eNext points to the first edge of the edge pair */ if( eNext->Sym < eNext ) { eNext = eNext->Sym; } /* Insert in circular doubly-linked list before eNext. * Note that the prev pointer is stored in Sym->next. */ ePrev = eNext->Sym->next; eSym->next = ePrev; ePrev->Sym->next = e; e->next = eNext; eNext->Sym->next = eSym; e->Sym = eSym; e->Onext = e; e->Lnext = eSym; e->Org = NULL; e->Lface = NULL; e->winding = 0; e->activeRegion = NULL; eSym->Sym = e; eSym->Onext = eSym; eSym->Lnext = e; eSym->Org = NULL; eSym->Lface = NULL; eSym->winding = 0; eSym->activeRegion = NULL; return e; } /* Splice( a, b ) is best described by the Guibas/Stolfi paper or the * CS348a notes (see mesh.h). Basically it modifies the mesh so that * a->Onext and b->Onext are exchanged. This can have various effects * depending on whether a and b belong to different face or vertex rings. * For more explanation see tessMeshSplice() below. */ static void Splice( TESShalfEdge *a, TESShalfEdge *b ) { TESShalfEdge *aOnext = a->Onext; TESShalfEdge *bOnext = b->Onext; aOnext->Sym->Lnext = b; bOnext->Sym->Lnext = a; a->Onext = bOnext; b->Onext = aOnext; } /* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives * a place to insert the new vertex in the global vertex list. We insert * the new vertex *before* vNext so that algorithms which walk the vertex * list will not see the newly created vertices. */ static void MakeVertex( TESSvertex *newVertex, TESShalfEdge *eOrig, TESSvertex *vNext ) { TESShalfEdge *e; TESSvertex *vPrev; TESSvertex *vNew = newVertex; assert(vNew != NULL); /* insert in circular doubly-linked list before vNext */ vPrev = vNext->prev; vNew->prev = vPrev; vPrev->next = vNew; vNew->next = vNext; vNext->prev = vNew; vNew->anEdge = eOrig; /* leave coords, s, t undefined */ /* fix other edges on this vertex loop */ e = eOrig; do { e->Org = vNew; e = e->Onext; } while( e != eOrig ); } /* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left * face of all edges in the face loop to which eOrig belongs. "fNext" gives * a place to insert the new face in the global face list. We insert * the new face *before* fNext so that algorithms which walk the face * list will not see the newly created faces. */ static void MakeFace( TESSface *newFace, TESShalfEdge *eOrig, TESSface *fNext ) { TESShalfEdge *e; TESSface *fPrev; TESSface *fNew = newFace; assert(fNew != NULL); /* insert in circular doubly-linked list before fNext */ fPrev = fNext->prev; fNew->prev = fPrev; fPrev->next = fNew; fNew->next = fNext; fNext->prev = fNew; fNew->anEdge = eOrig; fNew->trail = NULL; fNew->marked = FALSE; /* The new face is marked "inside" if the old one was. This is a * convenience for the common case where a face has been split in two. */ fNew->inside = fNext->inside; /* fix other edges on this face loop */ e = eOrig; do { e->Lface = fNew; e = e->Lnext; } while( e != eOrig ); } /* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym), * and removes from the global edge list. */ static void KillEdge( TESSmesh *mesh, TESShalfEdge *eDel ) { TESShalfEdge *ePrev, *eNext; /* Half-edges are allocated in pairs, see EdgePair above */ if( eDel->Sym < eDel ) { eDel = eDel->Sym; } /* delete from circular doubly-linked list */ eNext = eDel->next; ePrev = eDel->Sym->next; eNext->Sym->next = ePrev; ePrev->Sym->next = eNext; bucketFree( mesh->edgeBucket, eDel ); } /* KillVertex( vDel ) destroys a vertex and removes it from the global * vertex list. It updates the vertex loop to point to a given new vertex. */ static void KillVertex( TESSmesh *mesh, TESSvertex *vDel, TESSvertex *newOrg ) { TESShalfEdge *e, *eStart = vDel->anEdge; TESSvertex *vPrev, *vNext; /* change the origin of all affected edges */ e = eStart; do { e->Org = newOrg; e = e->Onext; } while( e != eStart ); /* delete from circular doubly-linked list */ vPrev = vDel->prev; vNext = vDel->next; vNext->prev = vPrev; vPrev->next = vNext; bucketFree( mesh->vertexBucket, vDel ); } /* KillFace( fDel ) destroys a face and removes it from the global face * list. It updates the face loop to point to a given new face. */ static void KillFace( TESSmesh *mesh, TESSface *fDel, TESSface *newLface ) { TESShalfEdge *e, *eStart = fDel->anEdge; TESSface *fPrev, *fNext; /* change the left face of all affected edges */ e = eStart; do { e->Lface = newLface; e = e->Lnext; } while( e != eStart ); /* delete from circular doubly-linked list */ fPrev = fDel->prev; fNext = fDel->next; fNext->prev = fPrev; fPrev->next = fNext; bucketFree( mesh->faceBucket, fDel ); } /****************** Basic Edge Operations **********************/ /* tessMeshMakeEdge creates one edge, two vertices, and a loop (face). * The loop consists of the two new half-edges. */ TESShalfEdge *tessMeshMakeEdge( TESSmesh *mesh ) { TESSvertex *newVertex1 = (TESSvertex*)bucketAlloc(mesh->vertexBucket); TESSvertex *newVertex2 = (TESSvertex*)bucketAlloc(mesh->vertexBucket); TESSface *newFace = (TESSface*)bucketAlloc(mesh->faceBucket); TESShalfEdge *e; /* if any one is null then all get freed */ if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) { if (newVertex1 != NULL) bucketFree( mesh->vertexBucket, newVertex1 ); if (newVertex2 != NULL) bucketFree( mesh->vertexBucket, newVertex2 ); if (newFace != NULL) bucketFree( mesh->faceBucket, newFace ); return NULL; } e = MakeEdge( mesh, &mesh->eHead ); if (e == NULL) return NULL; MakeVertex( newVertex1, e, &mesh->vHead ); MakeVertex( newVertex2, e->Sym, &mesh->vHead ); MakeFace( newFace, e, &mesh->fHead ); return e; } /* tessMeshSplice( eOrg, eDst ) is the basic operation for changing the * mesh connectivity and topology. It changes the mesh so that * eOrg->Onext <- OLD( eDst->Onext ) * eDst->Onext <- OLD( eOrg->Onext ) * where OLD(...) means the value before the meshSplice operation. * * This can have two effects on the vertex structure: * - if eOrg->Org != eDst->Org, the two vertices are merged together * - if eOrg->Org == eDst->Org, the origin is split into two vertices * In both cases, eDst->Org is changed and eOrg->Org is untouched. * * Similarly (and independently) for the face structure, * - if eOrg->Lface == eDst->Lface, one loop is split into two * - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected. * * Some special cases: * If eDst == eOrg, the operation has no effect. * If eDst == eOrg->Lnext, the new face will have a single edge. * If eDst == eOrg->Lprev, the old face will have a single edge. * If eDst == eOrg->Onext, the new vertex will have a single edge. * If eDst == eOrg->Oprev, the old vertex will have a single edge. */ int tessMeshSplice( TESSmesh* mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst ) { int joiningLoops = FALSE; int joiningVertices = FALSE; if( eOrg == eDst ) return 1; if( eDst->Org != eOrg->Org ) { /* We are merging two disjoint vertices -- destroy eDst->Org */ joiningVertices = TRUE; KillVertex( mesh, eDst->Org, eOrg->Org ); } if( eDst->Lface != eOrg->Lface ) { /* We are connecting two disjoint loops -- destroy eDst->Lface */ joiningLoops = TRUE; KillFace( mesh, eDst->Lface, eOrg->Lface ); } /* Change the edge structure */ Splice( eDst, eOrg ); if( ! joiningVertices ) { TESSvertex *newVertex = (TESSvertex*)bucketAlloc( mesh->vertexBucket ); if (newVertex == NULL) return 0; /* We split one vertex into two -- the new vertex is eDst->Org. * Make sure the old vertex points to a valid half-edge. */ MakeVertex( newVertex, eDst, eOrg->Org ); eOrg->Org->anEdge = eOrg; } if( ! joiningLoops ) { TESSface *newFace = (TESSface*)bucketAlloc( mesh->faceBucket ); if (newFace == NULL) return 0; /* We split one loop into two -- the new loop is eDst->Lface. * Make sure the old face points to a valid half-edge. */ MakeFace( newFace, eDst, eOrg->Lface ); eOrg->Lface->anEdge = eOrg; } return 1; } /* tessMeshDelete( eDel ) removes the edge eDel. There are several cases: * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop * eDel->Lface is deleted. Otherwise, we are splitting one loop into two; * the newly created loop will contain eDel->Dst. If the deletion of eDel * would create isolated vertices, those are deleted as well. * * This function could be implemented as two calls to tessMeshSplice * plus a few calls to memFree, but this would allocate and delete * unnecessary vertices and faces. */ int tessMeshDelete( TESSmesh *mesh, TESShalfEdge *eDel ) { TESShalfEdge *eDelSym = eDel->Sym; int joiningLoops = FALSE; /* First step: disconnect the origin vertex eDel->Org. We make all * changes to get a consistent mesh in this "intermediate" state. */ if( eDel->Lface != eDel->Rface ) { /* We are joining two loops into one -- remove the left face */ joiningLoops = TRUE; KillFace( mesh, eDel->Lface, eDel->Rface ); } if( eDel->Onext == eDel ) { KillVertex( mesh, eDel->Org, NULL ); } else { /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */ eDel->Rface->anEdge = eDel->Oprev; eDel->Org->anEdge = eDel->Onext; Splice( eDel, eDel->Oprev ); if( ! joiningLoops ) { TESSface *newFace= (TESSface*)bucketAlloc( mesh->faceBucket ); if (newFace == NULL) return 0; /* We are splitting one loop into two -- create a new loop for eDel. */ MakeFace( newFace, eDel, eDel->Lface ); } } /* Claim: the mesh is now in a consistent state, except that eDel->Org * may have been deleted. Now we disconnect eDel->Dst. */ if( eDelSym->Onext == eDelSym ) { KillVertex( mesh, eDelSym->Org, NULL ); KillFace( mesh, eDelSym->Lface, NULL ); } else { /* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */ eDel->Lface->anEdge = eDelSym->Oprev; eDelSym->Org->anEdge = eDelSym->Onext; Splice( eDelSym, eDelSym->Oprev ); } /* Any isolated vertices or faces have already been freed. */ KillEdge( mesh, eDel ); return 1; } /******************** Other Edge Operations **********************/ /* All these routines can be implemented with the basic edge * operations above. They are provided for convenience and efficiency. */ /* tessMeshAddEdgeVertex( eOrg ) creates a new edge eNew such that * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex. * eOrg and eNew will have the same left face. */ TESShalfEdge *tessMeshAddEdgeVertex( TESSmesh *mesh, TESShalfEdge *eOrg ) { TESShalfEdge *eNewSym; TESShalfEdge *eNew = MakeEdge( mesh, eOrg ); if (eNew == NULL) return NULL; eNewSym = eNew->Sym; /* Connect the new edge appropriately */ Splice( eNew, eOrg->Lnext ); /* Set the vertex and face information */ eNew->Org = eOrg->Dst; { TESSvertex *newVertex= (TESSvertex*)bucketAlloc( mesh->vertexBucket ); if (newVertex == NULL) return NULL; MakeVertex( newVertex, eNewSym, eNew->Org ); } eNew->Lface = eNewSym->Lface = eOrg->Lface; return eNew; } /* tessMeshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew, * such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org. * eOrg and eNew will have the same left face. */ TESShalfEdge *tessMeshSplitEdge( TESSmesh *mesh, TESShalfEdge *eOrg ) { TESShalfEdge *eNew; TESShalfEdge *tempHalfEdge= tessMeshAddEdgeVertex( mesh, eOrg ); if (tempHalfEdge == NULL) return NULL; eNew = tempHalfEdge->Sym; /* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */ Splice( eOrg->Sym, eOrg->Sym->Oprev ); Splice( eOrg->Sym, eNew ); /* Set the vertex and face information */ eOrg->Dst = eNew->Org; eNew->Dst->anEdge = eNew->Sym; /* may have pointed to eOrg->Sym */ eNew->Rface = eOrg->Rface; eNew->winding = eOrg->winding; /* copy old winding information */ eNew->Sym->winding = eOrg->Sym->winding; return eNew; } /* tessMeshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst * to eDst->Org, and returns the corresponding half-edge eNew. * If eOrg->Lface == eDst->Lface, this splits one loop into two, * and the newly created loop is eNew->Lface. Otherwise, two disjoint * loops are merged into one, and the loop eDst->Lface is destroyed. * * If (eOrg == eDst), the new face will have only two edges. * If (eOrg->Lnext == eDst), the old face is reduced to a single edge. * If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges. */ TESShalfEdge *tessMeshConnect( TESSmesh *mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst ) { TESShalfEdge *eNewSym; int joiningLoops = FALSE; TESShalfEdge *eNew = MakeEdge( mesh, eOrg ); if (eNew == NULL) return NULL; eNewSym = eNew->Sym; if( eDst->Lface != eOrg->Lface ) { /* We are connecting two disjoint loops -- destroy eDst->Lface */ joiningLoops = TRUE; KillFace( mesh, eDst->Lface, eOrg->Lface ); } /* Connect the new edge appropriately */ Splice( eNew, eOrg->Lnext ); Splice( eNewSym, eDst ); /* Set the vertex and face information */ eNew->Org = eOrg->Dst; eNewSym->Org = eDst->Org; eNew->Lface = eNewSym->Lface = eOrg->Lface; /* Make sure the old face points to a valid half-edge */ eOrg->Lface->anEdge = eNewSym; if( ! joiningLoops ) { TESSface *newFace= (TESSface*)bucketAlloc( mesh->faceBucket ); if (newFace == NULL) return NULL; /* We split one loop into two -- the new loop is eNew->Lface */ MakeFace( newFace, eNew, eOrg->Lface ); } return eNew; } /******************** Other Operations **********************/ /* tessMeshZapFace( fZap ) destroys a face and removes it from the * global face list. All edges of fZap will have a NULL pointer as their * left face. Any edges which also have a NULL pointer as their right face * are deleted entirely (along with any isolated vertices this produces). * An entire mesh can be deleted by zapping its faces, one at a time, * in any order. Zapped faces cannot be used in further mesh operations! */ void tessMeshZapFace( TESSmesh *mesh, TESSface *fZap ) { TESShalfEdge *eStart = fZap->anEdge; TESShalfEdge *e, *eNext, *eSym; TESSface *fPrev, *fNext; /* walk around face, deleting edges whose right face is also NULL */ eNext = eStart->Lnext; do { e = eNext; eNext = e->Lnext; e->Lface = NULL; if( e->Rface == NULL ) { /* delete the edge -- see TESSmeshDelete above */ if( e->Onext == e ) { KillVertex( mesh, e->Org, NULL ); } else { /* Make sure that e->Org points to a valid half-edge */ e->Org->anEdge = e->Onext; Splice( e, e->Oprev ); } eSym = e->Sym; if( eSym->Onext == eSym ) { KillVertex( mesh, eSym->Org, NULL ); } else { /* Make sure that eSym->Org points to a valid half-edge */ eSym->Org->anEdge = eSym->Onext; Splice( eSym, eSym->Oprev ); } KillEdge( mesh, e ); } } while( e != eStart ); /* delete from circular doubly-linked list */ fPrev = fZap->prev; fNext = fZap->next; fNext->prev = fPrev; fPrev->next = fNext; bucketFree( mesh->faceBucket, fZap ); } #include /* tessMeshNewMesh() creates a new mesh with no edges, no vertices, * and no loops (what we usually call a "face"). */ TESSmesh *tessMeshNewMesh( TESSalloc* alloc ) { TESSvertex *v; TESSface *f; TESShalfEdge *e; TESShalfEdge *eSym; TESSmesh *mesh = (TESSmesh *)alloc->memalloc( alloc->userData, sizeof( TESSmesh )); if (mesh == NULL) { return NULL; } if (alloc->meshEdgeBucketSize < 16) alloc->meshEdgeBucketSize = 16; if (alloc->meshEdgeBucketSize > 4096) alloc->meshEdgeBucketSize = 4096; if (alloc->meshVertexBucketSize < 16) alloc->meshVertexBucketSize = 16; if (alloc->meshVertexBucketSize > 4096) alloc->meshVertexBucketSize = 4096; if (alloc->meshFaceBucketSize < 16) alloc->meshFaceBucketSize = 16; if (alloc->meshFaceBucketSize > 4096) alloc->meshFaceBucketSize = 4096; mesh->edgeBucket = createBucketAlloc( alloc, "Mesh Edges", sizeof(EdgePair), alloc->meshEdgeBucketSize ); mesh->vertexBucket = createBucketAlloc( alloc, "Mesh Vertices", sizeof(TESSvertex), alloc->meshVertexBucketSize ); mesh->faceBucket = createBucketAlloc( alloc, "Mesh Faces", sizeof(TESSface), alloc->meshFaceBucketSize ); v = &mesh->vHead; f = &mesh->fHead; e = &mesh->eHead; eSym = &mesh->eHeadSym; v->next = v->prev = v; v->anEdge = NULL; f->next = f->prev = f; f->anEdge = NULL; f->trail = NULL; f->marked = FALSE; f->inside = FALSE; e->next = e; e->Sym = eSym; e->Onext = NULL; e->Lnext = NULL; e->Org = NULL; e->Lface = NULL; e->winding = 0; e->activeRegion = NULL; eSym->next = eSym; eSym->Sym = e; eSym->Onext = NULL; eSym->Lnext = NULL; eSym->Org = NULL; eSym->Lface = NULL; eSym->winding = 0; eSym->activeRegion = NULL; return mesh; } /* tessMeshUnion( mesh1, mesh2 ) forms the union of all structures in * both meshes, and returns the new mesh (the old meshes are destroyed). */ TESSmesh *tessMeshUnion( TESSalloc* alloc, TESSmesh *mesh1, TESSmesh *mesh2 ) { TESSface *f1 = &mesh1->fHead; TESSvertex *v1 = &mesh1->vHead; TESShalfEdge *e1 = &mesh1->eHead; TESSface *f2 = &mesh2->fHead; TESSvertex *v2 = &mesh2->vHead; TESShalfEdge *e2 = &mesh2->eHead; /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */ if( f2->next != f2 ) { f1->prev->next = f2->next; f2->next->prev = f1->prev; f2->prev->next = f1; f1->prev = f2->prev; } if( v2->next != v2 ) { v1->prev->next = v2->next; v2->next->prev = v1->prev; v2->prev->next = v1; v1->prev = v2->prev; } if( e2->next != e2 ) { e1->Sym->next->Sym->next = e2->next; e2->next->Sym->next = e1->Sym->next; e2->Sym->next->Sym->next = e1; e1->Sym->next = e2->Sym->next; } alloc->memfree( alloc->userData, mesh2 ); return mesh1; } static int CountFaceVerts( TESSface *f ) { TESShalfEdge *eCur = f->anEdge; int n = 0; do { n++; eCur = eCur->Lnext; } while (eCur != f->anEdge); return n; } int tessMeshMergeConvexFaces( TESSmesh *mesh, int maxVertsPerFace ) { TESSface *f; TESShalfEdge *eCur, *eNext, *eSym; TESSvertex *vStart; int curNv, symNv; for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) { // Skip faces which are outside the result. if( !f->inside ) continue; eCur = f->anEdge; vStart = eCur->Org; while (1) { eNext = eCur->Lnext; eSym = eCur->Sym; // Try to merge if the neighbour face is valid. if( eSym && eSym->Lface && eSym->Lface->inside ) { // Try to merge the neighbour faces if the resulting polygons // does not exceed maximum number of vertices. curNv = CountFaceVerts( f ); symNv = CountFaceVerts( eSym->Lface ); if( (curNv+symNv-2) <= maxVertsPerFace ) { // Merge if the resulting poly is convex. if( VertCCW( eCur->Lprev->Org, eCur->Org, eSym->Lnext->Lnext->Org ) && VertCCW( eSym->Lprev->Org, eSym->Org, eCur->Lnext->Lnext->Org ) ) { eNext = eSym->Lnext; if( !tessMeshDelete( mesh, eSym ) ) return 0; eCur = 0; } } } if( eCur && eCur->Lnext->Org == vStart ) break; // Continue to next edge. eCur = eNext; } } return 1; } #ifdef DELETE_BY_ZAPPING /* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh. */ void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh ) { TESSface *fHead = &mesh->fHead; while( fHead->next != fHead ) { tessMeshZapFace( fHead->next ); } assert( mesh->vHead.next == &mesh->vHead ); alloc->memfree( alloc->userData, mesh ); } #else /* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh. */ void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh ) { deleteBucketAlloc(mesh->edgeBucket); deleteBucketAlloc(mesh->vertexBucket); deleteBucketAlloc(mesh->faceBucket); alloc->memfree( alloc->userData, mesh ); } #endif #ifndef NDEBUG /* tessMeshCheckMesh( mesh ) checks a mesh for self-consistency. */ void tessMeshCheckMesh( TESSmesh *mesh ) { TESSface *fHead = &mesh->fHead; TESSvertex *vHead = &mesh->vHead; TESShalfEdge *eHead = &mesh->eHead; TESSface *f, *fPrev; TESSvertex *v, *vPrev; TESShalfEdge *e, *ePrev; fPrev = fHead; for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) { assert( f->prev == fPrev ); e = f->anEdge; do { assert( e->Sym != e ); assert( e->Sym->Sym == e ); assert( e->Lnext->Onext->Sym == e ); assert( e->Onext->Sym->Lnext == e ); assert( e->Lface == f ); e = e->Lnext; } while( e != f->anEdge ); } assert( f->prev == fPrev && f->anEdge == NULL ); vPrev = vHead; for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) { assert( v->prev == vPrev ); e = v->anEdge; do { assert( e->Sym != e ); assert( e->Sym->Sym == e ); assert( e->Lnext->Onext->Sym == e ); assert( e->Onext->Sym->Lnext == e ); assert( e->Org == v ); e = e->Onext; } while( e != v->anEdge ); } assert( v->prev == vPrev && v->anEdge == NULL ); ePrev = eHead; for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) { assert( e->Sym->next == ePrev->Sym ); assert( e->Sym != e ); assert( e->Sym->Sym == e ); assert( e->Org != NULL ); assert( e->Dst != NULL ); assert( e->Lnext->Onext->Sym == e ); assert( e->Onext->Sym->Lnext == e ); } assert( e->Sym->next == ePrev->Sym && e->Sym == &mesh->eHeadSym && e->Sym->Sym == e && e->Org == NULL && e->Dst == NULL && e->Lface == NULL && e->Rface == NULL ); } #endif