#include #include #include #include using namespace mbgl; const double TextVertexBuffer::angleFactor = 128.0 / M_PI; size_t TextVertexBuffer::add(int16_t x, int16_t y, float ox, float oy, uint16_t tx, uint16_t ty, float angle, float minzoom, std::array range, float maxzoom, float labelminzoom) { size_t idx = index(); void *data = addElement(); int16_t *shorts = static_cast(data); shorts[0] = x; shorts[1] = y; shorts[2] = std::round(ox * 64); // use 1/64 pixels for placement shorts[3] = std::round(oy * 64); uint8_t *ubytes = static_cast(data); ubytes[8] = labelminzoom * 10; ubytes[9] = minzoom * 10; // 1/10 zoom levels: z16 == 160. ubytes[10] = fmin(maxzoom, 25) * 10; // 1/10 zoom levels: z16 == 160. ubytes[11] = (int16_t)round(angle * angleFactor) % 256; ubytes[12] = util::max((int16_t)std::round(range[0] * angleFactor), (int16_t)0) % 256; ubytes[13] = util::min((int16_t)std::round(range[1] * angleFactor), (int16_t)255) % 256; ubytes[14] = tx / 4; ubytes[15] = ty / 4; return idx; }