#include #include #include using namespace mbgl; size_t LineVertexBuffer::add(vertex_type x, vertex_type y, float ex, float ey, int8_t tx, int8_t ty, int32_t linesofar) { size_t idx = index(); void *data = addElement(); int16_t *coords = static_cast(data); coords[0] = (x * 2) | tx; coords[1] = (y * 2) | ty; int8_t *extrude = static_cast(data); extrude[4] = std::round(extrudeScale * ex); extrude[5] = std::round(extrudeScale * ey); coords[3] = linesofar; return idx; }