#include using namespace llmr; void TriangleElementsBuffer::add(element_type a, element_type b, element_type c) { element_type *elements = static_cast(addElement()); elements[0] = a; elements[1] = b; elements[2] = c; } void LineElementsBuffer::add(element_type a, element_type b) { element_type *elements = static_cast(addElement()); elements[0] = a; elements[1] = b; } void PointElementsBuffer::add(element_type a) { uint16_t *data = static_cast(addElement()); data[0] = a; }