SET(llmr_SOURCES geometry/debug_font_buffer.cpp geometry/fill_buffer.cpp geometry/line_buffer.cpp map/map.cpp map/tile.cpp map/transform.cpp map/vector_tile.cpp renderer/painter.cpp renderer/shader-fill.cpp renderer/shader-plain.cpp renderer/shader-outline.cpp renderer/shader-line.cpp renderer/shader.cpp renderer/fill_bucket.cpp renderer/line_bucket.cpp resources/style.cpp shader/shaders.cpp style/style.cpp style/value.cpp style/bucket_description.cpp style/layer_description.cpp style/properties.cpp util/animation.cpp util/mat4.cpp ) SET(llmr_HEADERS ../include/llmr/geometry/debug_font_buffer.hpp ../include/llmr/geometry/fill_buffer.hpp ../include/llmr/geometry/line_buffer.hpp ../include/llmr/llmr.hpp ../include/llmr/map/map.hpp ../include/llmr/map/tile.hpp ../include/llmr/map/transform.hpp ../include/llmr/map/vector_tile.hpp ../include/llmr/platform/gl.hpp ../include/llmr/platform/platform.hpp ../include/llmr/renderer/painter.hpp ../include/llmr/renderer/shader-fill.hpp ../include/llmr/renderer/shader-plain.hpp ../include/llmr/renderer/shader-outline.hpp ../include/llmr/renderer/shader-line.hpp ../include/llmr/renderer/shader.hpp ../include/llmr/shader/shaders.hpp ../include/llmr/util/animation.hpp ../include/llmr/util/math.hpp ../include/llmr/util/mat4.hpp ../include/llmr/util/vec.hpp ) INCLUDE_DIRECTORIES( ${Boost_INCLUDE_DIR} ../include ) ADD_LIBRARY(llmr STATIC ${llmr_SOURCES} ${llmr_HEADERS} ) LINK_DIRECTORIES( ) TARGET_LINK_LIBRARIES(llmr ${Boost_LIBRARIES} )