#!/usr/bin/env python import sys, re, os, errno input_file = sys.argv[1] output_file = sys.argv[2] def mkdir_p(path): try: os.makedirs(path) except OSError as exc: # Python >2.5 if exc.errno == errno.EEXIST and os.path.isdir(path): pass else: raise shader_name, shader_type, extension = os.path.basename(input_file).split('.') with open(input_file, "r") as f: data = f.read() # Replace uniform pragmas pragma_mapbox_regex = re.compile("(\s*)\#pragma \mapbox\: (define|initialize) (low|medium|high)p (float|vec(2|3|4)) (.*)") def replace_uniform_pragmas(line): if pragma_mapbox_regex.match(line): params = line.split() if params[2] == "define": return """uniform {u_precision} {u_type} u_{u_name};""".format( u_precision = params[3], u_type = params[4], u_name = params[5]) else: return """ {u_precision} {u_type} {u_name} = u_{u_name};""".format( u_precision = params[3], u_type = params[4], u_name = params[5]) else: return line data = "\n".join([replace_uniform_pragmas(line) for line in data.split("\n")]) content = """#pragma once // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include namespace mbgl {{ namespace shaders {{ namespace {name} {{ #ifdef GL_ES_VERSION_2_0 constexpr const char* {type} = R"MBGL_SHADER(precision highp float;\n{data})MBGL_SHADER"; #else constexpr const char* {type} = R"MBGL_SHADER(#version 120\n{data})MBGL_SHADER"; #endif }} // namespace {name} }} // namespace shaders }} // namespace mbgl """.format( name = shader_name, NAME = shader_name.upper(), type = shader_type, TYPE = shader_type.upper(), data = data, ) mkdir_p(os.path.dirname(output_file)) with open(output_file, 'w') as f: f.write(content)