#!/usr/bin/env node var path = require('path'); var fs = require('fs'); var mkdirp = require('mkdirp'); var input_file = process.argv[2] var output_file = process.argv[3]; if (!input_file || !output_file) { console.warn('No input or output file given.'); console.warn('Usage: %s [input.vertex.glsl] [output.vertex.hpp]', path.basename(process.argv[1])); process.exit(1); } var components = path.basename(input_file).split('.'); var shader_name = components[0]; var shader_type = components[1]; var extension = components[2]; var data = fs.readFileSync(input_file, 'utf8'); // Replace uniform pragmas var pragma_mapbox_regex = /(\s*)#pragma\s+mapbox\s*:\s+(define|initialize)\s+(low|medium|high)p\s+(float|vec(?:2|3|4))\s+(.*)/; var data = data.split('\n').map(function(line) { var params = line.match(pragma_mapbox_regex); if (params) { if (params[2] === 'define') { return params[1] + 'uniform ' + params[3] + 'p ' + params[4] + ' u_' + params[5] + ';'; } else { return params[1] + params[3] + 'p ' + params[4] + ' ' + params[5] + ' = u_' + params[5] + ';'; } } else { return line; } }).join('\n'); var content = '#pragma once\n' + '\n' + '// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n' + '\n' + '#include \n' + '\n' + 'namespace mbgl {\n' + 'namespace shaders {\n' + 'namespace ' + shader_name + ' {\n' + '\n' + '#ifndef MBGL_SHADER_NAME_' + shader_name.toUpperCase() + '\n' + '#define MBGL_SHADER_NAME_' + shader_name.toUpperCase() + '\n' + 'constexpr const char* name = "' + shader_name + '";\n' + '#endif // MBGL_SHADER_NAME_' + shader_name.toUpperCase() + '\n' + '\n' + 'constexpr const char* ' + shader_type + ' =\n' + '#ifdef GL_ES_VERSION_2_0\n' + ' "precision highp float;"\n' + '#else\n' + ' "#version 120"\n' + '#endif\n' + ' R"MBGL_SHADER(\n' + data + ')MBGL_SHADER";\n' + '\n' + '} // namespace ' + shader_name + '\n' + '} // namespace shaders\n' + '} // namespace mbgl\n'; mkdirp.sync(path.dirname(output_file)); fs.writeFileSync(output_file, content);