#!/usr/bin/env node var path = require('path'); var fs = require('fs'); var mkdirp = require('mkdirp'); var shaderName = process.argv[2]; var inputPath = process.argv[3]; var outputPath = process.argv[4]; if (!shaderName || !inputPath || !outputPath) { console.warn('Not enough arguments.'); console.warn('Usage: %s shaderName /path-to-shader-sources /output-path', path.basename(process.argv[1])); process.exit(1); } var pragmaMapboxRe = /(\s*)#pragma\s+mapbox\s*:\s+(define|initialize)\s+(low|medium|high)p\s+(float|vec(?:2|3|4))\s+(.*)/; function applyPragmas(source) { return '\n' + source.split('\n').map(function(line) { var params = line.match(pragmaMapboxRe); if (params) { if (params[2] === 'define') { return params[1] + 'uniform ' + params[3] + 'p ' + params[4] + ' u_' + params[5] + ';'; } else { return params[1] + params[3] + 'p ' + params[4] + ' ' + params[5] + ' = u_' + params[5] + ';'; } } else { return line; } }).join('\n'); } var vertexPrelude = fs.readFileSync(path.join(inputPath, '_prelude.vertex.glsl')); var fragmentPrelude = fs.readFileSync(path.join(inputPath, '_prelude.fragment.glsl')); var vertexSource = vertexPrelude + fs.readFileSync(path.join(inputPath, shaderName + '.vertex.glsl'), 'utf8'); var fragmentSource = fragmentPrelude + fs.readFileSync(path.join(inputPath, shaderName + '.fragment.glsl'), 'utf8'); var content = "#pragma once\n" + "\n" + "// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n" + "\n" + "#include \n" + "\n" + "namespace mbgl {\n" + "namespace shaders {\n" + "\n" + "class " + shaderName + " {\n" + "public:\n" + " static constexpr const char* name = \"" + shaderName + "\";\n" + " static constexpr const char* vertexSource = R\"MBGL_SHADER(" + applyPragmas(vertexSource) + ")MBGL_SHADER\";\n" + " static constexpr const char* fragmentSource = R\"MBGL_SHADER(" + applyPragmas(fragmentSource) + ")MBGL_SHADER\";\n" + "};\n" + "\n" + "} // namespace shaders\n" + "} // namespace mbgl\n"; mkdirp.sync(outputPath); fs.writeFileSync(path.join(outputPath, shaderName + '.hpp'), content);