#include #include #include #include #include #if QT_VERSION >= 0x050000 #include #endif namespace mbgl { gl::glProc HeadlessView::initializeExtension(const char* name) { #if QT_VERSION >= 0x050000 QOpenGLContext* thisContext = QOpenGLContext::currentContext(); return thisContext->getProcAddress(name); #else const QGLContext* thisContext = QGLContext::currentContext(); return reinterpret_cast(thisContext->getProcAddress(name)); #endif } void HeadlessView::createContext() { static const char* argv[] = { "mbgl" }; static int argc = 1; static auto* app = new QApplication(argc, const_cast(argv)); Q_UNUSED(app); glContext = new QGLWidget; } void HeadlessView::destroyContext() { delete glContext; } void HeadlessView::resizeFramebuffer() { const unsigned int w = dimensions[0] * pixelRatio; const unsigned int h = dimensions[1] * pixelRatio; // Create depth/stencil buffer MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil)); MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor)); MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo)); MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)); MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor)); MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil)); GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { std::string error("Couldn't create framebuffer: "); switch (status) { case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break; case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break; default: error += "other"; break; } throw std::runtime_error(error); } MBGL_CHECK_ERROR(glViewport(0, 0, w, h)); } void HeadlessView::clearBuffers() { MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); if (fbo) { MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo)); fbo = 0; } if (fboColor) { MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor)); fboColor = 0; } if (fboDepthStencil) { MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil)); fboDepthStencil = 0; } } void HeadlessView::activateContext() { glContext->makeCurrent(); } void HeadlessView::deactivateContext() { glContext->doneCurrent(); } } // namespace mbgl