#include #include #include namespace mbgl { namespace platform { void (* const glActiveTexture)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glActiveTexture(args...); }; void (* const glAttachShader)(GLuint, GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glAttachShader(args...); }; void (* const glBindAttribLocation)(GLuint, GLuint, const GLchar *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBindAttribLocation(args...); }; void (* const glBindBuffer)(GLenum, GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBindBuffer(args...); }; void (* const glBindFramebuffer)(GLenum, GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBindFramebuffer(args...); }; void (* const glBindRenderbuffer)(GLenum, GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBindRenderbuffer(args...); }; void (* const glBindTexture)(GLenum, GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBindTexture(args...); }; void (* const glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBlendColor(args...); }; void (* const glBlendEquation)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBlendEquation(args...); }; void (* const glBlendEquationSeparate)(GLenum, GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBlendEquationSeparate(args...); }; void (* const glBlendFunc)(GLenum, GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBlendFunc(args...); }; void (* const glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBlendFuncSeparate(args...); }; void (* const glBufferData)(GLenum, GLsizeiptr, const void *, GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBufferData(args...); }; void (* const glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glBufferSubData(args...); }; GLenum (* const glCheckFramebufferStatus)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glCheckFramebufferStatus(args...); }; void (* const glClear)(GLbitfield) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glClear(args...); }; void (* const glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glClearColor(args...); }; void (* const glClearDepthf)(GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glClearDepthf(args...); }; void (* const glClearStencil)(GLint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glClearStencil(args...); }; void (* const glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glColorMask(args...); }; void (* const glCompileShader)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glCompileShader(args...); }; void (* const glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glCompressedTexImage2D(args...); }; void (* const glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glCompressedTexSubImage2D(args...); }; void (* const glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glCopyTexImage2D(args...); }; void (* const glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glCopyTexSubImage2D(args...); }; GLuint (* const glCreateProgram)() = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glCreateProgram(args...); }; GLuint (* const glCreateShader)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glCreateShader(args...); }; void (* const glCullFace)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glCullFace(args...); }; void (* const glDeleteBuffers)(GLsizei, const GLuint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDeleteBuffers(args...); }; void (* const glDeleteFramebuffers)(GLsizei, const GLuint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDeleteFramebuffers(args...); }; void (* const glDeleteProgram)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDeleteProgram(args...); }; void (* const glDeleteRenderbuffers)(GLsizei, const GLuint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDeleteRenderbuffers(args...); }; void (* const glDeleteShader)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDeleteShader(args...); }; void (* const glDeleteTextures)(GLsizei, const GLuint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDeleteTextures(args...); }; void (* const glDepthFunc)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDepthFunc(args...); }; void (* const glDepthMask)(GLboolean) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDepthMask(args...); }; void (* const glDepthRangef)(GLfloat, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDepthRangef(args...); }; void (* const glDetachShader)(GLuint, GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDetachShader(args...); }; void (* const glDisable)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDisable(args...); }; void (* const glDisableVertexAttribArray)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDisableVertexAttribArray(args...); }; void (* const glDrawArrays)(GLenum, GLint, GLsizei) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDrawArrays(args...); }; void (* const glDrawElements)(GLenum, GLsizei, GLenum, const void *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glDrawElements(args...); }; void (* const glEnable)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glEnable(args...); }; void (* const glEnableVertexAttribArray)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glEnableVertexAttribArray(args...); }; void (* const glFinish)() = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glFinish(args...); }; void (* const glFlush)() = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glFlush(args...); }; void (* const glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glFramebufferRenderbuffer(args...); }; void (* const glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glFramebufferTexture2D(args...); }; void (* const glFrontFace)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glFrontFace(args...); }; void (* const glGenBuffers)(GLsizei, GLuint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGenBuffers(args...); }; void (* const glGenerateMipmap)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGenerateMipmap(args...); }; void (* const glGenFramebuffers)(GLsizei, GLuint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGenFramebuffers(args...); }; void (* const glGenRenderbuffers)(GLsizei, GLuint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGenRenderbuffers(args...); }; void (* const glGenTextures)(GLsizei, GLuint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGenTextures(args...); }; void (* const glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetActiveAttrib(args...); }; void (* const glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetActiveUniform(args...); }; void (* const glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetAttachedShaders(args...); }; GLint (* const glGetAttribLocation)(GLuint, const GLchar *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetAttribLocation(args...); }; void (* const glGetBooleanv)(GLenum, GLboolean *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetBooleanv(args...); }; void (* const glGetBufferParameteriv)(GLenum, GLenum, GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetBufferParameteriv(args...); }; GLenum (* const glGetError)() = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetError(args...); }; void (* const glGetFloatv)(GLenum, GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetFloatv(args...); }; void (* const glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetFramebufferAttachmentParameteriv(args...); }; void (* const glGetIntegerv)(GLenum, GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetIntegerv(args...); }; void (* const glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetProgramInfoLog(args...); }; void (* const glGetProgramiv)(GLuint, GLenum, GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetProgramiv(args...); }; void (* const glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetRenderbufferParameteriv(args...); }; void (* const glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetShaderInfoLog(args...); }; void (* const glGetShaderiv)(GLuint, GLenum, GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetShaderiv(args...); }; void (* const glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetShaderSource(args...); }; const GLubyte *(*glGetString)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetString(args...); }; void (* const glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetTexParameterfv(args...); }; void (* const glGetTexParameteriv)(GLenum, GLenum, GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetTexParameteriv(args...); }; void (* const glGetUniformfv)(GLuint, GLint, GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetUniformfv(args...); }; void (* const glGetUniformiv)(GLuint, GLint, GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetUniformiv(args...); }; GLint (* const glGetUniformLocation)(GLuint, const GLchar *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetUniformLocation(args...); }; void (* const glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetVertexAttribfv(args...); }; void (* const glGetVertexAttribiv)(GLuint, GLenum, GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetVertexAttribiv(args...); }; void (* const glGetVertexAttribPointerv)(GLuint, GLenum, void **) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glGetVertexAttribPointerv(args...); }; void (* const glHint)(GLenum, GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glHint(args...); }; GLboolean (* const glIsBuffer)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glIsBuffer(args...); }; GLboolean (* const glIsEnabled)(GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glIsEnabled(args...); }; GLboolean (* const glIsFramebuffer)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glIsFramebuffer(args...); }; GLboolean (* const glIsProgram)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glIsProgram(args...); }; GLboolean (* const glIsRenderbuffer)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glIsRenderbuffer(args...); }; GLboolean (* const glIsShader)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glIsShader(args...); }; GLboolean (* const glIsTexture)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glIsTexture(args...); }; void (* const glLineWidth)(GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glLineWidth(args...); }; void (* const glLinkProgram)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glLinkProgram(args...); }; void (* const glPixelStorei)(GLenum, GLint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glPixelStorei(args...); }; void (* const glPolygonOffset)(GLfloat, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glPolygonOffset(args...); }; void (* const glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glReadPixels(args...); }; void (* const glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glRenderbufferStorage(args...); }; void (* const glSampleCoverage)(GLfloat, GLboolean) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glSampleCoverage(args...); }; void (* const glScissor)(GLint, GLint, GLsizei, GLsizei) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glScissor(args...); }; void (* const glShaderSource)(GLuint, GLsizei, const GLchar * const*, const GLint *) = [](GLuint shader, GLsizei count, const GLchar * const * string, const GLint *length) { return QOpenGLContext::currentContext()->functions()->glShaderSource(shader, count, const_cast(string), length); }; void (* const glStencilFunc)(GLenum, GLint, GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glStencilFunc(args...); }; void (* const glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glStencilFuncSeparate(args...); }; void (* const glStencilMask)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glStencilMask(args...); }; void (* const glStencilMaskSeparate)(GLenum, GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glStencilMaskSeparate(args...); }; void (* const glStencilOp)(GLenum, GLenum, GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glStencilOp(args...); }; void (* const glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glStencilOpSeparate(args...); }; void (* const glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glTexImage2D(args...); }; void (* const glTexParameterf)(GLenum, GLenum, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glTexParameterf(args...); }; void (* const glTexParameterfv)(GLenum, GLenum, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glTexParameterfv(args...); }; void (* const glTexParameteri)(GLenum, GLenum, GLint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glTexParameteri(args...); }; void (* const glTexParameteriv)(GLenum, GLenum, const GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glTexParameteriv(args...); }; void (* const glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glTexSubImage2D(args...); }; void (* const glUniform1f)(GLint, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform1f(args...); }; void (* const glUniform1fv)(GLint, GLsizei, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform1fv(args...); }; void (* const glUniform1i)(GLint, GLint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform1i(args...); }; void (* const glUniform1iv)(GLint, GLsizei, const GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform1iv(args...); }; void (* const glUniform2f)(GLint, GLfloat, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform2f(args...); }; void (* const glUniform2fv)(GLint, GLsizei, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform2fv(args...); }; void (* const glUniform2i)(GLint, GLint, GLint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform2i(args...); }; void (* const glUniform2iv)(GLint, GLsizei, const GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform2iv(args...); }; void (* const glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform3f(args...); }; void (* const glUniform3fv)(GLint, GLsizei, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform3fv(args...); }; void (* const glUniform3i)(GLint, GLint, GLint, GLint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform3i(args...); }; void (* const glUniform3iv)(GLint, GLsizei, const GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform3iv(args...); }; void (* const glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform4f(args...); }; void (* const glUniform4fv)(GLint, GLsizei, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform4fv(args...); }; void (* const glUniform4i)(GLint, GLint, GLint, GLint, GLint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform4i(args...); }; void (* const glUniform4iv)(GLint, GLsizei, const GLint *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniform4iv(args...); }; void (* const glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniformMatrix2fv(args...); }; void (* const glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniformMatrix3fv(args...); }; void (* const glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUniformMatrix4fv(args...); }; void (* const glUseProgram)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glUseProgram(args...); }; void (* const glValidateProgram)(GLuint) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glValidateProgram(args...); }; void (* const glVertexAttrib1f)(GLuint, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glVertexAttrib1f(args...); }; void (* const glVertexAttrib1fv)(GLuint, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glVertexAttrib1fv(args...); }; void (* const glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glVertexAttrib2f(args...); }; void (* const glVertexAttrib2fv)(GLuint, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glVertexAttrib2fv(args...); }; void (* const glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glVertexAttrib3f(args...); }; void (* const glVertexAttrib3fv)(GLuint, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glVertexAttrib3fv(args...); }; void (* const glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glVertexAttrib4f(args...); }; void (* const glVertexAttrib4fv)(GLuint, const GLfloat *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glVertexAttrib4fv(args...); }; void (* const glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glVertexAttribPointer(args...); }; void (* const glViewport)(GLint, GLint, GLsizei, GLsizei) = [](auto... args) { return QOpenGLContext::currentContext()->functions()->glViewport(args...); }; } // namespace platform } // namespace mbgl