set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11") set_target_properties(mbgl-core PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES) if(MBGL_WITH_OPENGL) find_package(OpenGL REQUIRED) target_compile_definitions( mbgl-core PUBLIC GL_SILENCE_DEPRECATION ) target_sources( mbgl-core PRIVATE ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gl/headless_backend.cpp ${PROJECT_SOURCE_DIR}/platform/darwin/src/gl_functions.cpp ${PROJECT_SOURCE_DIR}/platform/darwin/src/headless_backend_cgl.mm ) target_link_libraries( mbgl-core PRIVATE OpenGL::GL ) endif() target_sources( mbgl-core PRIVATE ${PROJECT_SOURCE_DIR}/platform/darwin/src/async_task.cpp ${PROJECT_SOURCE_DIR}/platform/darwin/src/collator.mm $<$:${PROJECT_SOURCE_DIR}/platform/darwin/src/http_file_source.mm> ${PROJECT_SOURCE_DIR}/platform/darwin/src/image.mm ${PROJECT_SOURCE_DIR}/platform/darwin/src/local_glyph_rasterizer.mm ${PROJECT_SOURCE_DIR}/platform/darwin/src/logging_nslog.mm ${PROJECT_SOURCE_DIR}/platform/darwin/src/native_apple_interface.m ${PROJECT_SOURCE_DIR}/platform/darwin/src/nsthread.mm ${PROJECT_SOURCE_DIR}/platform/darwin/src/number_format.mm ${PROJECT_SOURCE_DIR}/platform/darwin/src/run_loop.cpp ${PROJECT_SOURCE_DIR}/platform/darwin/src/string_nsstring.mm ${PROJECT_SOURCE_DIR}/platform/darwin/src/timer.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gfx/headless_backend.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gfx/headless_frontend.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/layermanager/layer_manager.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/map/map_snapshotter.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/platform/time.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/asset_file_source.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/database_file_source.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/file_source_manager.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/file_source_request.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/local_file_request.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/local_file_source.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/main_resource_loader.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline_database.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline_download.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/online_file_source.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/sqlite3.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/text/bidi.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/compression.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/monotonic_timer.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/png_writer.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/thread_local.cpp ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/utf.cpp ) target_compile_options(mbgl-core PRIVATE -fobjc-arc) # FIXME: Should not be needed, but now needed by node because of the headless frontend. target_include_directories( mbgl-core PUBLIC ${PROJECT_SOURCE_DIR}/platform/default/include ) target_include_directories( mbgl-core PRIVATE ${PROJECT_SOURCE_DIR}/platform/darwin/include ${PROJECT_SOURCE_DIR}/platform/darwin/src ${PROJECT_SOURCE_DIR}/platform/macos/src ) include(${PROJECT_SOURCE_DIR}/vendor/icu.cmake) target_link_libraries( mbgl-core PRIVATE "-framework AppKit" "-framework CoreGraphics" "-framework CoreLocation" "-framework SystemConfiguration" mbgl-vendor-icu sqlite3 z ) add_subdirectory(${PROJECT_SOURCE_DIR}/bin) add_subdirectory(${PROJECT_SOURCE_DIR}/expression-test) add_subdirectory(${PROJECT_SOURCE_DIR}/platform/glfw) add_subdirectory(${PROJECT_SOURCE_DIR}/platform/node) add_executable( mbgl-test-runner ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/test/main.cpp ) target_include_directories( mbgl-test-runner PUBLIC ${PROJECT_SOURCE_DIR}/include ${PROJECT_SOURCE_DIR}/test/include ) target_compile_definitions( mbgl-test-runner PRIVATE WORK_DIRECTORY=${PROJECT_SOURCE_DIR} ) target_link_libraries( mbgl-test-runner PRIVATE mbgl-compiler-options -Wl,-force_load mbgl-test ) add_executable( mbgl-benchmark-runner ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/benchmark/main.cpp ) target_include_directories( mbgl-benchmark-runner PUBLIC ${PROJECT_SOURCE_DIR}/benchmark/include ) target_link_libraries( mbgl-benchmark-runner PRIVATE mbgl-compiler-options -Wl,-force_load mbgl-benchmark ) add_executable( mbgl-render-test-runner ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/render-test/main.cpp ) target_link_libraries( mbgl-render-test-runner PRIVATE mbgl-compiler-options mbgl-render-test ) set_property(TARGET mbgl-benchmark-runner PROPERTY FOLDER Executables) set_property(TARGET mbgl-test-runner PROPERTY FOLDER Executables) set_property(TARGET mbgl-render-test-runner PROPERTY FOLDER Executables) # Disable benchmarks in CI as they run in VM environment if(NOT DEFINED ENV{CI}) add_test(NAME mbgl-benchmark-runner COMMAND mbgl-benchmark-runner WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}) endif() add_test(NAME mbgl-test-runner COMMAND mbgl-test-runner WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})