include(cmake/loop-darwin.cmake) macro(mbgl_platform_core) target_sources(mbgl-core # Misc PRIVATE platform/darwin/mbgl/storage/reachability.h PRIVATE platform/darwin/mbgl/storage/reachability.m PRIVATE platform/darwin/src/CFHandle.hpp PRIVATE platform/darwin/src/collator.mm PRIVATE platform/darwin/src/local_glyph_rasterizer.mm PRIVATE platform/darwin/src/logging_nslog.mm PRIVATE platform/darwin/src/nsthread.mm PRIVATE platform/darwin/src/string_nsstring.mm PRIVATE platform/default/bidi.cpp PRIVATE platform/default/thread_local.cpp PRIVATE platform/default/utf.cpp # Image handling PRIVATE platform/darwin/mbgl/util/image+MGLAdditions.hpp PRIVATE platform/darwin/src/image.mm PRIVATE platform/default/png_writer.cpp # Headless view PRIVATE platform/default/mbgl/gl/headless_frontend.cpp PRIVATE platform/default/mbgl/gl/headless_frontend.hpp PRIVATE platform/default/mbgl/gl/headless_backend.cpp PRIVATE platform/default/mbgl/gl/headless_backend.hpp # Snapshotting PRIVATE platform/default/mbgl/map/map_snapshotter.cpp PRIVATE platform/default/mbgl/map/map_snapshotter.hpp # Thread pool PRIVATE platform/default/mbgl/util/shared_thread_pool.cpp PRIVATE platform/default/mbgl/util/shared_thread_pool.hpp PRIVATE platform/default/mbgl/util/default_thread_pool.cpp PRIVATE platform/default/mbgl/util/default_thread_pool.cpp ) if(WITH_EGL) target_sources(mbgl-core PRIVATE platform/linux/src/headless_backend_egl.cpp ) target_add_mason_package(mbgl-core PUBLIC swiftshader) else() target_sources(mbgl-core PRIVATE platform/darwin/src/headless_backend_cgl.cpp ) target_link_libraries(mbgl-core PUBLIC "-framework OpenGL" ) endif() target_compile_options(mbgl-core PRIVATE -fobjc-arc ) target_include_directories(mbgl-core PUBLIC platform/darwin PUBLIC platform/default ) target_link_libraries(mbgl-core PUBLIC "-lz" PUBLIC "-framework Foundation" PUBLIC "-framework CoreText" PUBLIC "-framework CoreGraphics" PUBLIC "-framework ImageIO" PUBLIC "-framework CoreServices" PUBLIC "-framework SystemConfiguration" ) endmacro() macro(mbgl_filesource) # Modify platform/darwin/filesource-files.txt to change the source files for this target. target_sources_from_file(mbgl-filesource PRIVATE platform/darwin/filesource-files.txt) target_compile_options(mbgl-filesource PRIVATE -fobjc-arc ) target_link_libraries(mbgl-filesource PUBLIC "-lsqlite3" PUBLIC "-framework Foundation" ) endmacro() macro(mbgl_platform_glfw) target_link_libraries(mbgl-glfw PRIVATE mbgl-filesource PRIVATE mbgl-loop-darwin ) endmacro() macro(mbgl_platform_render) target_link_libraries(mbgl-render PRIVATE mbgl-filesource PRIVATE mbgl-loop-darwin ) endmacro() macro(mbgl_platform_offline) target_link_libraries(mbgl-offline PRIVATE mbgl-filesource PRIVATE mbgl-loop-darwin ) endmacro() macro(mbgl_platform_test) target_sources(mbgl-test PRIVATE platform/default/layer_manager.cpp PRIVATE platform/default/mbgl/test/main.cpp ) target_include_directories(mbgl-test PRIVATE platform/macos ) set_source_files_properties( platform/default/mbgl/test/main.cpp PROPERTIES COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}" ) target_link_libraries(mbgl-test PRIVATE mbgl-filesource PRIVATE mbgl-loop-darwin ) endmacro() macro(mbgl_platform_benchmark) target_sources(mbgl-benchmark PRIVATE platform/default/layer_manager.cpp PRIVATE benchmark/src/main.cpp ) set_source_files_properties( benchmark/src/main.cpp PROPERTIES COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}" ) target_link_libraries(mbgl-benchmark PRIVATE mbgl-filesource PRIVATE mbgl-loop-darwin ) endmacro() macro(mbgl_platform_node) target_sources(mbgl-core PRIVATE platform/default/layer_manager.cpp ) target_link_libraries(mbgl-node INTERFACE -exported_symbols_list ${CMAKE_SOURCE_DIR}/platform/node/symbol-list -dead_strip ) endmacro()