include(cmake/sqlite.cmake) add_library(mbgl-loop-uv STATIC platform/default/src/mbgl/util/async_task.cpp platform/default/src/mbgl/util/run_loop.cpp platform/default/src/mbgl/util/timer.cpp ) target_include_directories(mbgl-loop-uv PRIVATE include PRIVATE src ) target_link_libraries(mbgl-loop-uv PRIVATE mbgl-core ) target_add_mason_package(mbgl-loop-uv PUBLIC libuv) macro(mbgl_platform_core) if(WITH_OSMESA) target_sources(mbgl-core PRIVATE platform/default/src/mbgl/gl/headless_backend_osmesa.cpp ) target_link_libraries(mbgl-core PUBLIC -lOSMesa ) elseif(WITH_EGL) target_sources(mbgl-core PRIVATE platform/linux/src/headless_backend_egl.cpp ) target_add_mason_package(mbgl-core PUBLIC swiftshader) else() target_sources(mbgl-core PRIVATE platform/linux/src/headless_backend_glx.cpp ) target_link_libraries(mbgl-core PUBLIC -lGL PUBLIC -lX11 ) endif() target_sources(mbgl-core # GL PRIVATE platform/linux/src/gl_functions.cpp # Misc PRIVATE platform/default/src/mbgl/util/logging_stderr.cpp PRIVATE platform/default/src/mbgl/util/string_stdlib.cpp PRIVATE platform/default/src/mbgl/util/thread.cpp PRIVATE platform/default/src/mbgl/text/bidi.cpp PRIVATE platform/default/src/mbgl/text/collator.cpp PRIVATE platform/default/src/mbgl/layermanager/layer_manager.cpp PRIVATE platform/default/src/mbgl/text/local_glyph_rasterizer.cpp PRIVATE platform/default/src/mbgl/util/thread_local.cpp PRIVATE platform/default/src/mbgl/text/unaccent.cpp PRIVATE platform/default/include/mbgl/text/unaccent.hpp PRIVATE platform/default/src/mbgl/util/utf.cpp # Image handling PRIVATE platform/default/src/mbgl/util/image.cpp PRIVATE platform/default/src/mbgl/util/jpeg_reader.cpp PRIVATE platform/default/src/mbgl/util/png_writer.cpp PRIVATE platform/default/src/mbgl/util/png_reader.cpp # Headless view PRIVATE platform/default/src/mbgl/gl/headless_frontend.cpp PRIVATE platform/default/include/mbgl/gl/headless_frontend.hpp PRIVATE platform/default/src/mbgl/gl/headless_backend.cpp PRIVATE platform/default/include/mbgl/gl/headless_backend.hpp # Snapshotting PRIVATE platform/default/src/mbgl/map/map_snapshotter.cpp PRIVATE platform/default/include/mbgl/map/map_snapshotter.hpp # Thread pool PRIVATE platform/default/src/mbgl/platform/thread_pool.cpp ) target_include_directories(mbgl-core PRIVATE platform/default/include PRIVATE platform/linux ) target_add_mason_package(mbgl-core PUBLIC libpng) target_add_mason_package(mbgl-core PUBLIC libjpeg-turbo) target_link_libraries(mbgl-core PRIVATE nunicode PRIVATE icu PUBLIC -lz ) if(WITH_CXX11ABI) # Statically link libstdc++ when we're using the new STL ABI target_link_libraries(mbgl-core PUBLIC -static-libstdc++ PUBLIC -Wl,-Bsymbolic-functions ) endif() endmacro() macro(mbgl_filesource) target_sources(mbgl-filesource # File source PRIVATE platform/default/src/mbgl/storage/http_file_source.cpp # Database PRIVATE platform/default/src/mbgl/storage/sqlite3.cpp ) # We're not referencing any cURL symbols since we're dynamically loading it. However, we want to # link the library anyway since we're definitely going to load it on startup anyway. target_link_libraries(mbgl-filesource PUBLIC sqlite PUBLIC -Wl,--no-as-needed -lcurl -Wl,--as-needed ) endmacro() macro(mbgl_platform_glfw) target_link_libraries(mbgl-glfw PRIVATE mbgl-filesource PRIVATE mbgl-loop-uv ) add_custom_command( TARGET mbgl-glfw POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/misc/ca-bundle.crt ${CMAKE_CURRENT_BINARY_DIR}/ca-bundle.crt ) endmacro() macro(mbgl_platform_render) target_link_libraries(mbgl-render PRIVATE mbgl-filesource PRIVATE mbgl-loop-uv ) endmacro() macro(mbgl_platform_offline) target_link_libraries(mbgl-offline PRIVATE mbgl-filesource PRIVATE mbgl-loop-uv ) endmacro() macro(mbgl_platform_test) target_sources(mbgl-test PRIVATE platform/default/src/mbgl/test/main.cpp ) target_include_directories(mbgl-test PRIVATE platform/linux ) set_source_files_properties( platform/default/src/mbgl/test/main.cpp PROPERTIES COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}" ) target_link_libraries(mbgl-test PRIVATE mbgl-filesource PRIVATE mbgl-loop-uv ) endmacro() macro(mbgl_platform_benchmark) target_sources(mbgl-benchmark PRIVATE platform/default/src/mbgl/benchmark/main.cpp ) set_source_files_properties( platform/default/src/mbgl/benchmark/main.cpp PROPERTIES COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}" ) target_link_libraries(mbgl-benchmark PRIVATE mbgl-filesource PRIVATE mbgl-loop-uv ) endmacro() macro(mbgl_platform_node) target_link_libraries(mbgl-node INTERFACE -Wl,--version-script=${CMAKE_SOURCE_DIR}/platform/node/version-script ) endmacro()