#pragma once #include #include namespace mbgl { namespace gl { class Context; } // namespace gl class OffscreenView : public View { public: OffscreenView(gl::Context&, Size size = { 256, 256 }); ~OffscreenView(); void bind() override; PremultipliedImage readStillImage(); const Size& getSize() const; private: class Impl; const std::unique_ptr impl; }; } // namespace mbgl