#pragma once #include #include #include namespace mbgl { class HeadlessBackend : public RendererBackend { public: HeadlessBackend(Size = { 256, 256 }); ~HeadlessBackend() override; void bind() override; Size getFramebufferSize() const override; void updateAssumedState() override; void setSize(Size); PremultipliedImage readStillImage(); class Impl { public: virtual ~Impl() = default; virtual gl::ProcAddress getExtensionFunctionPointer(const char*) = 0; virtual void activateContext() = 0; virtual void deactivateContext() {} }; private: // Implementation specific functions gl::ProcAddress getExtensionFunctionPointer(const char*) override; void activate() override; void deactivate() override; void createImpl(); private: std::unique_ptr impl; Size size; float pixelRatio; bool active = false; class View; std::unique_ptr view; }; } // namespace mbgl