#pragma once #include #include #include #include namespace mbgl { namespace gl { class HeadlessBackend final : public gl::RendererBackend, public gfx::HeadlessBackend { public: HeadlessBackend(Size = {256, 256}, SwapBehaviour = SwapBehaviour::NoFlush, gfx::ContextMode = gfx::ContextMode::Unique); ~HeadlessBackend() override; void updateAssumedState() override; gfx::Renderable& getDefaultRenderable() override; PremultipliedImage readStillImage() override; RendererBackend* getRendererBackend() override; void swap(); class Impl { public: virtual ~Impl() = default; virtual gl::ProcAddress getExtensionFunctionPointer(const char*) = 0; virtual void activateContext() = 0; virtual void deactivateContext() {} }; private: // Implementation specific functions gl::ProcAddress getExtensionFunctionPointer(const char*) override; void activate() override; void deactivate() override; void createImpl(); private: std::unique_ptr impl; bool active = false; SwapBehaviour swapBehaviour = SwapBehaviour::NoFlush; }; } // namespace gl } // namespace mbgl