#include #include #include #include #include #include #include #include #ifdef MBGL_USE_CGL #include #elif MBGL_USE_GLX #include #endif namespace mbgl { HeadlessView::HeadlessView(float pixelRatio_, uint16_t width, uint16_t height) : display(std::make_shared()), pixelRatio(pixelRatio_) { resize(width, height); } HeadlessView::HeadlessView(std::shared_ptr display_, float pixelRatio_, uint16_t width, uint16_t height) : display(display_), pixelRatio(pixelRatio_) { resize(width, height); } void HeadlessView::loadExtensions() { if (extensionsLoaded) { return; } #ifdef MBGL_USE_CGL gl::InitializeExtensions([](const char * name) { static CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); if (!framework) { throw std::runtime_error("Failed to load OpenGL framework."); } CFStringRef str = CFStringCreateWithCString(kCFAllocatorDefault, name, kCFStringEncodingASCII); void* symbol = CFBundleGetFunctionPointerForName(framework, str); CFRelease(str); return reinterpret_cast(symbol); }); #endif #ifdef MBGL_USE_GLX gl::InitializeExtensions([](const char * name) { return glXGetProcAddress(reinterpret_cast(name)); }); #endif extensionsLoaded = true; } void HeadlessView::createContext() { if (!display) { throw std::runtime_error("Display is not set"); } #if MBGL_USE_CGL CGLError error = CGLCreateContext(display->pixelFormat, NULL, &glContext); if (error != kCGLNoError) { throw std::runtime_error(std::string("Error creating GL context object:") + CGLErrorString(error) + "\n"); } error = CGLEnable(glContext, kCGLCEMPEngine); if (error != kCGLNoError) { throw std::runtime_error(std::string("Error enabling OpenGL multithreading:") + CGLErrorString(error) + "\n"); } #endif #if MBGL_USE_GLX xDisplay = display->xDisplay; fbConfigs = display->fbConfigs; if (!glContext) { // Try to create a legacy context glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True); if (glContext) { if (!glXIsDirect(xDisplay, glContext)) { Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context"); glXDestroyContext(xDisplay, glContext); glContext = 0; } } } if (glContext == 0) { throw std::runtime_error("Error creating GL context object."); } // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to // activate the context. int pbufferAttributes[] = { GLX_PBUFFER_WIDTH, 8, GLX_PBUFFER_HEIGHT, 8, None }; glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes); #endif } bool HeadlessView::isActive() { return std::this_thread::get_id() == thread; } void HeadlessView::resizeFramebuffer() { assert(isActive()); if (!needsResize) return; clearBuffers(); const unsigned int w = dimensions[0] * pixelRatio; const unsigned int h = dimensions[1] * pixelRatio; // Create depth/stencil buffer MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil)); MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor)); MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo)); MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)); MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor)); MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil)); GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { std::string error("Couldn't create framebuffer: "); switch (status) { case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break; case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break; default: error += "other"; break; } throw std::runtime_error(error); } needsResize = false; } void HeadlessView::resize(const uint16_t width, const uint16_t height) { if(dimensions[0] == width && dimensions[1] == height) { return; } dimensions = {{ width, height }}; needsResize = true; } PremultipliedImage HeadlessView::readStillImage() { assert(isActive()); const unsigned int w = dimensions[0] * pixelRatio; const unsigned int h = dimensions[1] * pixelRatio; PremultipliedImage image { w, h }; MBGL_CHECK_ERROR(glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image.data.get())); const int stride = image.stride(); auto tmp = std::make_unique(stride); uint8_t* rgba = image.data.get(); for (int i = 0, j = h - 1; i < j; i++, j--) { std::memcpy(tmp.get(), rgba + i * stride, stride); std::memcpy(rgba + i * stride, rgba + j * stride, stride); std::memcpy(rgba + j * stride, tmp.get(), stride); } return std::move(image); } void HeadlessView::clearBuffers() { assert(isActive()); MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); if (fbo) { MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo)); fbo = 0; } if (fboColor) { MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor)); fboColor = 0; } if (fboDepthStencil) { MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil)); fboDepthStencil = 0; } } HeadlessView::~HeadlessView() { activate(); clearBuffers(); deactivate(); #if MBGL_USE_CGL CGLDestroyContext(glContext); #endif #if MBGL_USE_GLX if (glxPbuffer) { glXDestroyPbuffer(xDisplay, glxPbuffer); glxPbuffer = 0; } glXDestroyContext(xDisplay, glContext); #endif } void HeadlessView::notify() { // no-op } float HeadlessView::getPixelRatio() const { return pixelRatio; } std::array HeadlessView::getSize() const { return dimensions; } std::array HeadlessView::getFramebufferSize() const { return {{ static_cast(dimensions[0] * pixelRatio), static_cast(dimensions[1] * pixelRatio) }}; } void HeadlessView::activate() { if (thread != std::thread::id()) { throw std::runtime_error("OpenGL context was already current"); } thread = std::this_thread::get_id(); if (!glContext) { createContext(); } #if MBGL_USE_CGL CGLError error = CGLSetCurrentContext(glContext); if (error != kCGLNoError) { throw std::runtime_error(std::string("Switching OpenGL context failed:") + CGLErrorString(error) + "\n"); } #endif #if MBGL_USE_GLX if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) { throw std::runtime_error("Switching OpenGL context failed.\n"); } #endif loadExtensions(); } void HeadlessView::deactivate() { if (thread == std::thread::id()) { throw std::runtime_error("OpenGL context was not current"); } thread = std::thread::id(); #if MBGL_USE_CGL CGLError error = CGLSetCurrentContext(nullptr); if (error != kCGLNoError) { throw std::runtime_error(std::string("Removing OpenGL context failed:") + CGLErrorString(error) + "\n"); } #endif #if MBGL_USE_GLX if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) { throw std::runtime_error("Removing OpenGL context failed.\n"); } #endif } void HeadlessView::invalidate() { // no-op } void HeadlessView::beforeRender() { resizeFramebuffer(); } void HeadlessView::afterRender() { // no-op } }