#include #include #include #include namespace mbgl { HeadlessView::HeadlessView(float pixelRatio_, uint16_t width, uint16_t height) : display(std::make_shared()), pixelRatio(pixelRatio_) { resize(width, height); } HeadlessView::HeadlessView(std::shared_ptr display_, float pixelRatio_, uint16_t width, uint16_t height) : display(std::move(display_)), pixelRatio(pixelRatio_) { resize(width, height); } HeadlessView::~HeadlessView() { activate(); clearBuffers(); deactivate(); destroyContext(); } void HeadlessView::loadExtensions() { if (extensionsLoaded) { return; } gl::InitializeExtensions(initializeExtension); extensionsLoaded = true; } bool HeadlessView::isActive() const { return std::this_thread::get_id() == thread; } void HeadlessView::resize(const uint16_t width, const uint16_t height) { if(dimensions[0] == width && dimensions[1] == height) { return; } dimensions = {{ width, height }}; needsResize = true; } PremultipliedImage HeadlessView::readStillImage() { assert(isActive()); const unsigned int w = dimensions[0] * pixelRatio; const unsigned int h = dimensions[1] * pixelRatio; PremultipliedImage image { w, h }; MBGL_CHECK_ERROR(glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image.data.get())); const auto stride = image.stride(); auto tmp = std::make_unique(stride); uint8_t* rgba = image.data.get(); for (int i = 0, j = h - 1; i < j; i++, j--) { std::memcpy(tmp.get(), rgba + i * stride, stride); std::memcpy(rgba + i * stride, rgba + j * stride, stride); std::memcpy(rgba + j * stride, tmp.get(), stride); } return image; } void HeadlessView::notify() { // no-op } float HeadlessView::getPixelRatio() const { return pixelRatio; } std::array HeadlessView::getSize() const { return dimensions; } std::array HeadlessView::getFramebufferSize() const { return {{ static_cast(dimensions[0] * pixelRatio), static_cast(dimensions[1] * pixelRatio) }}; } void HeadlessView::activate() { if (thread != std::thread::id()) { throw std::runtime_error("OpenGL context was already current"); } thread = std::this_thread::get_id(); if (!glContext) { if (!display) { throw std::runtime_error("Display is not set"); } createContext(); } activateContext(); loadExtensions(); } void HeadlessView::deactivate() { if (thread == std::thread::id()) { throw std::runtime_error("OpenGL context was not current"); } thread = std::thread::id(); deactivateContext(); } void HeadlessView::invalidate() { // no-op } void HeadlessView::beforeRender() { if (needsResize) { clearBuffers(); resizeFramebuffer(); needsResize = false; } } void HeadlessView::afterRender() { // no-op } } // namespace mbgl