#include #include #include namespace mbgl { gl::glProc HeadlessView::initializeExtension(const char* name) { static CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); if (!framework) { throw std::runtime_error("Failed to load OpenGL framework."); } CFStringRef str = CFStringCreateWithCString(kCFAllocatorDefault, name, kCFStringEncodingASCII); void* symbol = CFBundleGetFunctionPointerForName(framework, str); CFRelease(str); return reinterpret_cast(symbol); } void HeadlessView::createContext() { CGLError error = CGLCreateContext(display->pixelFormat, nullptr, &glContext); if (error != kCGLNoError) { throw std::runtime_error(std::string("Error creating GL context object:") + CGLErrorString(error) + "\n"); } error = CGLEnable(glContext, kCGLCEMPEngine); if (error != kCGLNoError) { throw std::runtime_error(std::string("Error enabling OpenGL multithreading:") + CGLErrorString(error) + "\n"); } } void HeadlessView::destroyContext() { CGLDestroyContext(glContext); } void HeadlessView::resizeFramebuffer() { const unsigned int w = dimensions[0] * pixelRatio; const unsigned int h = dimensions[1] * pixelRatio; // Create depth/stencil buffer MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil)); MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor)); MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h)); MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo)); MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)); MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor)); MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil)); GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { std::string error("Couldn't create framebuffer: "); switch (status) { case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break; case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break; default: error += "other"; break; } throw std::runtime_error(error); } MBGL_CHECK_ERROR(glViewport(0, 0, w, h)); } void HeadlessView::clearBuffers() { assert(active); MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); if (fbo) { MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo)); fbo = 0; } if (fboColor) { MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor)); fboColor = 0; } if (fboDepthStencil) { MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil)); fboDepthStencil = 0; } } void HeadlessView::activateContext() { CGLError error = CGLSetCurrentContext(glContext); if (error != kCGLNoError) { throw std::runtime_error(std::string("Switching OpenGL context failed:") + CGLErrorString(error) + "\n"); } } void HeadlessView::deactivateContext() { CGLError error = CGLSetCurrentContext(nullptr); if (error != kCGLNoError) { throw std::runtime_error(std::string("Removing OpenGL context failed:") + CGLErrorString(error) + "\n"); } } } // namespace mbgl