// This file is generated. // Edit platform/darwin/scripts/generate-style-code.js, then run `make style-code-darwin`. #import "MGLTypes.h" #import "MGLStyleAttributeValue.h" #import "MGLBaseStyleLayer.h" @interface MGLRasterStyleLayer : MGLBaseStyleLayer #pragma mark - Accessing the Paint Attributes /** The opacity at which the image will be drawn. */ @property (nonatomic) id rasterOpacity; /** Rotates hues around the color wheel. */ @property (nonatomic) id rasterHueRotate; /** Increase or reduce the brightness of the image. The value is the minimum brightness. */ @property (nonatomic) id rasterBrightnessMin; /** Increase or reduce the brightness of the image. The value is the maximum brightness. */ @property (nonatomic) id rasterBrightnessMax; /** Increase or reduce the saturation of the image. */ @property (nonatomic) id rasterSaturation; /** Increase or reduce the contrast of the image. */ @property (nonatomic) id rasterContrast; /** Fade duration when a new tile is added. */ @property (nonatomic) id rasterFadeDuration; @end