#import #import #import "MGLAnnotation.h" #import "MGLGeometry.h" NS_ASSUME_NONNULL_BEGIN /** The `MGLOverlay` protocol defines a specific type of annotation that represents both a point and an area on a map. Overlay objects are essentially data objects that contain the geographic data needed to represent the map area. Overlays can take the form of a polyline or polygon. You use overlays to layer more sophisticated content on top of a map view. For example, you could use an overlay to show the boundaries of a national park or trace a bus route along city streets. This SDK defines several concrete classes that conform to this protocol and define standard shapes. */ @protocol MGLOverlay /** A coordinate representing the overlay. (required) (read-only) */ @property (nonatomic, readonly) CLLocationCoordinate2D coordinate; /** The cooordinate rectangle that encompasses the overlay. (required) (read-only) This property contains the smallest rectangle that completely encompasses the overlay. Implementers of this protocol must set this area when implementing their overlay class, and after setting it, you must not change it. */ @property (nonatomic, readonly) MGLCoordinateBounds overlayBounds; /** Returns a Boolean indicating whether the specified rectangle intersects the receiver’s shape. You can implement this method to provide more specific bounds checking for an overlay. If you do not implement it, the bounding rectangle is used to detect intersections. @param overlayBounds The rectangle to intersect with the receiver’s area. @return `YES` if any part of the map rectangle intersects the receiver’s shape or `NO` if it does not. */ - (BOOL)intersectsOverlayBounds:(MGLCoordinateBounds)overlayBounds; @end NS_ASSUME_NONNULL_END