// This file is generated. // Edit platform/darwin/scripts/generate-style-code.js, then run `make darwin-style-code`. #import #import "MGLFoundation.h" #import "MGLStyleValue.h" NS_ASSUME_NONNULL_BEGIN /** Whether extruded geometries are lit relative to the map or viewport. */ typedef NS_ENUM(NSUInteger, MGLLightAnchor) { /** The position of the light source is aligned to the rotation of the map. */ MGLLightAnchorMap, /** The position of the light source is aligned to the rotation of the viewport. */ MGLLightAnchorViewport, }; /** A structure containing information about the position of the light source relative to lit geometries. */ typedef struct MGLSphericalPosition { /** Distance from the center of the base of an object to its light. */ CGFloat radial; /** Position of the light relative to 0° (0° when `MGLLight.anchor` is set to viewport corresponds to the top of the viewport, or 0° when `MGLLight.anchor` is set to map corresponds to due north, and degrees proceed clockwise). */ CLLocationDirection azimuthal; /** Indicates the height of the light (from 0°, directly above, to 180°, directly below). */ CLLocationDirection polar; } MGLSphericalPosition; /** Creates a new `MGLSphericalPosition` from the given radial, azimuthal, polar. @param radial The radial coordinate. @param azimuthal The azimuthal angle. @param polar The polar angle. @return Returns a `MGLSphericalPosition` struct containing the position attributes. */ NS_INLINE MGLSphericalPosition MGLSphericalPositionMake(CGFloat radial, CLLocationDirection azimuthal, CLLocationDirection polar) { MGLSphericalPosition position; position.radial = radial; position.azimuthal = azimuthal; position.polar = polar; return position; } /** An `MGLLight` object represents the light source for extruded geometries in `MGLStyle`. */ MGL_EXPORT @interface MGLLight : NSObject /** Whether extruded geometries are lit relative to the map or viewport. The default value of this property is an `MGLStyleValue` object containing an `NSValue` object containing `MGLLightAnchorViewport`. You can set this property to an instance of: * `MGLConstantStyleValue` * `MGLCameraStyleFunction` with an interpolation mode of `MGLInterpolationModeInterval` This property corresponds to the anchor light property in the Mapbox Style Specification. */ @property (nonatomic) MGLStyleValue *anchor; /** Position of the `MGLLight` source relative to lit (extruded) geometries, in a `MGLSphericalPosition` struct [radial coordinate, azimuthal angle, polar angle] where radial indicates the distance from the center of the base of an object to its light, azimuthal indicates the position of the light relative to 0° (0° when `MGLLight.anchor` is set to `MGLLightAnchorViewport` corresponds to the top of the viewport, or 0° when `MGLLight.anchor` is set to `MGLLightAnchorMap` corresponds to due north, and degrees proceed clockwise), and polar indicates the height of the light (from 0°, directly above, to 180°, directly below). The default value of this property is an `MGLStyleValue` object containing an `MGLSphericalPosition` struct set to 1.15 radial, 210 azimuthal and 30 polar. You can set this property to an instance of: * `MGLConstantStyleValue` * `MGLCameraStyleFunction` with an interpolation mode of: * `MGLInterpolationModeExponential` * `MGLInterpolationModeInterval` This property corresponds to the position light property in the Mapbox Style Specification. */ @property (nonatomic) MGLStyleValue *position; /** The transition affecting any changes to this layer’s `position` property. This property corresponds to the `position-transition` property in the style JSON file format. */ @property (nonatomic) MGLTransition positionTransition; #if TARGET_OS_IPHONE /** Color tint for lighting extruded geometries. The default value of this property is an `MGLStyleValue` object containing `UIColor.whiteColor`. You can set this property to an instance of: * `MGLConstantStyleValue` * `MGLCameraStyleFunction` with an interpolation mode of: * `MGLInterpolationModeExponential` * `MGLInterpolationModeInterval` This property corresponds to the color light property in the Mapbox Style Specification. */ @property (nonatomic) MGLStyleValue *color; #else /** Color tint for lighting extruded geometries. The default value of this property is an `MGLStyleValue` object containing `NSColor.whiteColor`. You can set this property to an instance of: * `MGLConstantStyleValue` * `MGLCameraStyleFunction` with an interpolation mode of: * `MGLInterpolationModeExponential` * `MGLInterpolationModeInterval` This property corresponds to the color light property in the Mapbox Style Specification. */ @property (nonatomic) MGLStyleValue *color; #endif /** The transition affecting any changes to this layer’s `color` property. This property corresponds to the `color-transition` property in the style JSON file format. */ @property (nonatomic) MGLTransition colorTransition; /** Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast. The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `0.5`. You can set this property to an instance of: * `MGLConstantStyleValue` * `MGLCameraStyleFunction` with an interpolation mode of: * `MGLInterpolationModeExponential` * `MGLInterpolationModeInterval` This property corresponds to the intensity light property in the Mapbox Style Specification. */ @property (nonatomic) MGLStyleValue *intensity; /** The transition affecting any changes to this layer’s `intensity` property. This property corresponds to the `intensity-transition` property in the style JSON file format. */ @property (nonatomic) MGLTransition intensityTransition; @end NS_ASSUME_NONNULL_END