#import "MGLGeometry_Private.h" #import "MGLFoundation.h" #import #import #if !TARGET_OS_IPHONE && !TARGET_OS_SIMULATOR #import #endif /** Vertical field of view, measured in degrees, for determining the altitude of the viewpoint. TransformState::getProjMatrix() has a variable vertical field of view that defaults to 2 arctan ⅓ rad ≈ 36.9° but MapKit uses a vertical field of view of 30°. flyTo() assumes a field of view of 2 arctan ½ rad. */ const CLLocationDegrees MGLAngularFieldOfView = 30; const MGLCoordinateSpan MGLCoordinateSpanZero = {0, 0}; CGRect MGLExtendRect(CGRect rect, CGPoint point) { if (point.x < rect.origin.x) { rect.size.width += rect.origin.x - point.x; rect.origin.x = point.x; } if (point.x > rect.origin.x + rect.size.width) { rect.size.width += point.x - (rect.origin.x + rect.size.width); } if (point.y < rect.origin.y) { rect.size.height += rect.origin.y - point.y; rect.origin.y = point.y; } if (point.y > rect.origin.y + rect.size.height) { rect.size.height += point.y - (rect.origin.y + rect.size.height); } return rect; } mbgl::LatLng MGLLatLngFromLocationCoordinate2D(CLLocationCoordinate2D coordinate) { try { return mbgl::LatLng(coordinate.latitude, coordinate.longitude); } catch (std::domain_error &error) { [NSException raise:NSInvalidArgumentException format:@"%s", error.what()]; return {}; } } CLLocationDistance MGLAltitudeForZoomLevel(double zoomLevel, CGFloat pitch, CLLocationDegrees latitude, CGSize size) { CLLocationDistance metersPerPixel = mbgl::Projection::getMetersPerPixelAtLatitude(latitude, zoomLevel); CLLocationDistance metersTall = metersPerPixel * size.height; CLLocationDistance altitude = metersTall / 2 / std::tan(MGLRadiansFromDegrees(MGLAngularFieldOfView) / 2.); return altitude * std::sin(M_PI_2 - MGLRadiansFromDegrees(pitch)) / std::sin(M_PI_2); } double MGLZoomLevelForAltitude(CLLocationDistance altitude, CGFloat pitch, CLLocationDegrees latitude, CGSize size) { CLLocationDistance eyeAltitude = altitude / std::sin(M_PI_2 - MGLRadiansFromDegrees(pitch)) * std::sin(M_PI_2); CLLocationDistance metersTall = eyeAltitude * 2 * std::tan(MGLRadiansFromDegrees(MGLAngularFieldOfView) / 2.); CLLocationDistance metersPerPixel = metersTall / size.height; CGFloat mapPixelWidthAtZoom = std::cos(MGLRadiansFromDegrees(latitude)) * mbgl::util::M2PI * mbgl::util::EARTH_RADIUS_M / metersPerPixel; return ::log2(mapPixelWidthAtZoom / mbgl::util::tileSize); } MGLRadianDistance MGLDistanceBetweenRadianCoordinates(MGLRadianCoordinate2D from, MGLRadianCoordinate2D to) { double a = pow(sin((to.latitude - from.latitude) / 2), 2) + pow(sin((to.longitude - from.longitude) / 2), 2) * cos(from.latitude) * cos(to.latitude); return 2 * atan2(sqrt(a), sqrt(1 - a)); } CLLocationDistance MGLDistanceBetweenLocationCoordinates(CLLocationCoordinate2D from, CLLocationCoordinate2D to) { MGLRadianDistance radianDistance = MGLDistanceBetweenRadianCoordinates(MGLRadianCoordinateFromLocationCoordinate(from), MGLRadianCoordinateFromLocationCoordinate(to)); return radianDistance * mbgl::util::EARTH_RADIUS_M; } MGLRadianDirection MGLRadianCoordinatesDirection(MGLRadianCoordinate2D from, MGLRadianCoordinate2D to) { double a = sin(to.longitude - from.longitude) * cos(to.latitude); double b = cos(from.latitude) * sin(to.latitude) - sin(from.latitude) * cos(to.latitude) * cos(to.longitude - from.longitude); return atan2(a, b); } MGLRadianCoordinate2D MGLRadianCoordinateAtDistanceFacingDirection(MGLRadianCoordinate2D coordinate, MGLRadianDistance distance, MGLRadianDirection direction) { double otherLatitude = asin(sin(coordinate.latitude) * cos(distance) + cos(coordinate.latitude) * sin(distance) * cos(direction)); double otherLongitude = coordinate.longitude + atan2(sin(direction) * sin(distance) * cos(coordinate.latitude), cos(distance) - sin(coordinate.latitude) * sin(otherLatitude)); return MGLRadianCoordinate2DMake(otherLatitude, otherLongitude); } CLLocationCoordinate2D MGLCoordinateAtDistanceFacingDirection(CLLocationCoordinate2D coordinate, CLLocationDistance distance, CLLocationDirection direction) { MGLRadianCoordinate2D radianCenter = MGLRadianCoordinateFromLocationCoordinate(coordinate); MGLRadianCoordinate2D radianVertex = MGLRadianCoordinateAtDistanceFacingDirection(radianCenter, distance / mbgl::util::EARTH_RADIUS_M, MGLRadiansFromDegrees(direction)); return MGLLocationCoordinateFromRadianCoordinate(radianVertex); } CLLocationDirection MGLDirectionBetweenCoordinates(CLLocationCoordinate2D firstCoordinate, CLLocationCoordinate2D secondCoordinate) { // Ported from https://github.com/mapbox/turf-swift/blob/857e2e8060678ef4a7a9169d4971b0788fdffc37/Turf/Turf.swift#L23-L31 MGLRadianCoordinate2D firstRadianCoordinate = MGLRadianCoordinateFromLocationCoordinate(firstCoordinate); MGLRadianCoordinate2D secondRadianCoordinate = MGLRadianCoordinateFromLocationCoordinate(secondCoordinate); CGFloat a = sin(secondRadianCoordinate.longitude - firstRadianCoordinate.longitude) * cos(secondRadianCoordinate.latitude); CGFloat b = (cos(firstRadianCoordinate.latitude) * sin(secondRadianCoordinate.latitude) - sin(firstRadianCoordinate.latitude) * cos(secondRadianCoordinate.latitude) * cos(secondRadianCoordinate.longitude - firstRadianCoordinate.longitude)); MGLRadianDirection radianDirection = atan2(a, b); return radianDirection * 180 / M_PI; } CGPoint MGLPointRounded(CGPoint point) { #if TARGET_OS_IPHONE || TARGET_OS_SIMULATOR CGFloat scaleFactor = [UIScreen mainScreen].nativeScale; #elif TARGET_OS_MAC CGFloat scaleFactor = [NSScreen mainScreen].backingScaleFactor; #endif return CGPointMake(round(point.x * scaleFactor) / scaleFactor, round(point.y * scaleFactor) / scaleFactor); } MGLMapPoint MGLMapPointForCoordinate(CLLocationCoordinate2D coordinate, double zoomLevel) { mbgl::Point projectedCoordinate = mbgl::Projection::project(MGLLatLngFromLocationCoordinate2D(coordinate), std::pow(2.0, zoomLevel)); return MGLMapPointMake(projectedCoordinate.x, projectedCoordinate.y, zoomLevel); } MGLMatrix4 MGLMatrix4Make(std::array array) { MGLMatrix4 mat4 = { .m00 = array[0], .m01 = array[1], .m02 = array[2], .m03 = array[3], .m10 = array[4], .m11 = array[5], .m12 = array[6], .m13 = array[7], .m20 = array[8], .m21 = array[9], .m22 = array[10], .m23 = array[11], .m30 = array[12], .m31 = array[13], .m32 = array[14], .m33 = array[15] }; return mat4; }