// This file is generated. // Edit platform/darwin/scripts/generate-style-code.js, then run `make style-code-darwin`. #import "MGLStyleValue.h" #import "MGLVectorStyleLayer.h" NS_ASSUME_NONNULL_BEGIN /** Controls the translation reference point. Values of this type are used in the `fillTranslateAnchor` property of `MGLFillStyleLayer`. */ typedef NS_ENUM(NSUInteger, MGLFillTranslateAnchor) { /** The fill is translated relative to the map. */ MGLFillTranslateAnchorMap, /** The fill is translated relative to the viewport. */ MGLFillTranslateAnchorViewport, }; /** A fill layer which allows customization of styling properties at runtime. You may instantiate a new fill layer to add to a map style or you may query an `MGLMapView` for its `style` and obtain existing layers using the `-[MGLStyle layerWithIdentifier:]` method. */ @interface MGLFillStyleLayer : MGLVectorStyleLayer #pragma mark - Accessing the Paint Attributes /** Whether or not the fill should be antialiased. The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing `YES`. Set this property to `nil` to reset it to the default value. */ @property (nonatomic, null_resettable) MGLStyleValue *fillAntialias; /** The opacity of the entire fill layer. In contrast to the `fillColor`, this value will also affect the 1pt stroke around the fill, if the stroke is used. The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `1`. Set this property to `nil` to reset it to the default value. */ @property (nonatomic, null_resettable) MGLStyleValue *fillOpacity; #if TARGET_OS_IPHONE /** The color of the filled part of this layer. The default value of this property is an `MGLStyleValue` object containing `UIColor.blackColor`. Set this property to `nil` to reset it to the default value. This property is only applied to the style if `fillPattern` is set to `nil`. Otherwise, it is ignored. */ @property (nonatomic, null_resettable) MGLStyleValue *fillColor; #else /** The color of the filled part of this layer. The default value of this property is an `MGLStyleValue` object containing `NSColor.blackColor`. Set this property to `nil` to reset it to the default value. This property is only applied to the style if `fillPattern` is set to `nil`. Otherwise, it is ignored. */ @property (nonatomic, null_resettable) MGLStyleValue *fillColor; #endif /** The outline color of the fill. Matches the value of `fillColor` if unspecified. This property is only applied to the style if `fillPattern` is set to `nil`, and `fillAntialias` is set to an `MGLStyleValue` object containing an `NSNumber` object containing `YES`. Otherwise, it is ignored. */ @property (nonatomic, null_resettable) MGLStyleValue *fillOutlineColor; /** The geometry's offset. This property is measured in points. The default value of this property is an `MGLStyleValue` object containing an `NSValue` object containing a `CGVector` struct set to 0 points from the left and 0 points from the top. Set this property to `nil` to reset it to the default value. */ @property (nonatomic, null_resettable) MGLStyleValue *fillTranslate; /** Controls the translation reference point. The default value of this property is an `MGLStyleValue` object containing an `NSValue` object containing `MGLFillTranslateAnchorMap`. Set this property to `nil` to reset it to the default value. This property is only applied to the style if `fillTranslate` is non-`nil`. Otherwise, it is ignored. */ @property (nonatomic, null_resettable) MGLStyleValue *fillTranslateAnchor; /** Name of image in sprite to use for drawing image fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). */ @property (nonatomic, null_resettable) MGLStyleValue *fillPattern; @end NS_ASSUME_NONNULL_END