<% const os = locals.os; const iOS = os === 'iOS'; const macOS = os === 'macOS'; const cocoaPrefix = iOS ? 'UI' : 'NS'; const layers = locals.layers; const renamedProperties = locals.renamedProperties; -%> # Information for Style Authors A _style_ defines a map view’s content and appearance. If you’ve authored a style using [Mapbox Studio’s Styles editor](https://www.mapbox.com/studio/styles/) or as JSON in a text editor, you can use that style in this SDK and manipulate it afterwards in code. This document provides information you can use to ensure a seamless transition from Mapbox Studio to your application. <% if (iOS) { -%> ## Designing for iOS <% } else { -%> ## Designing for macOS <% } -%> When designing your style, consider the context in which your application shows the style. There are a number of considerations specific to <%- os %> that may not be obvious when designing your style in Mapbox Studio on the Web. A map view is essentially a graphical user interface element, so many of same issues in user interface design also apply when designing a map style. ### Color Ensure sufficient contrast in your application’s user interface when your map style is present. Standard user interface elements such as toolbars, sidebars, and sheets often overlap the map view with a translucent, blurred background, so make sure the contents of these elements remain legible with the map view underneath. <% if (iOS) { -%> The user location annotation view, the attribution button, any buttons in callout views, and any items in the navigation bar are influenced by your application’s tint color, so choose a tint color that contrasts well with your map style. <% } -%> If you intend your style to be used in the dark, consider the impact that Night Shift may have on your style’s colors. ### Typography and graphics <% if (iOS) { -%> Choose font and icon sizes appropriate to iOS devices. iPhones and iPads have smaller screens than the typical browser window in which you would use Mapbox Studio, especially when multitasking is enabled. Your user’s viewing distance may be shorter than on a desktop computer. Some of your users may use the Larger Dynamic Type and Accessibility Text features to increase the size of all text on the device. You can use the [runtime styling API](#manipulating-the-style-at-runtime) to adjust your style’s font and icon sizes accordingly. <% } -%> Design sprite images and choose font weights that look crisp on both standard-resolution displays and Retina displays. This SDK supports the same resolutions as <%- os %>. <% if (iOS) { -%> Standard-resolution displays are limited to older devices that your application may or may not support, depending on its minimum deployment target. <% } else { -%> Standard-resolution displays are often found on external monitors. Even with built-in screens, some of your users may use the Larger Text option in Display Preferences, which is essentially standard resolution, to make text easier to read. <% } -%> Icon and text labels should be legible regardless of the map’s orientation. <% if (iOS) { -%> By default, this SDK makes it easy for your users to rotate or tilt the map using multitouch gestures. <% } else { -%> By default, this SDK makes it easy for your users to rotate or tilt the map using multitouch trackpad gestures or keyboard shortcuts. <% } -%> If you do not intend your design to accommodate rotation and tilting, disable these gestures using the `MGLMapView.rotateEnabled` and `MGLMapView.pitchEnabled` properties, respectively, or the corresponding inspectables in Interface Builder. ### Interactivity Pay attention to whether elements of your style appear to be interactive. <% if (iOS) { -%> A text label may look like a tappable button merely due to matching your application’s tint color or the default blue tint color. <% } else { -%> An icon with a shadow or shading effect may appear to be clickable. <% } -%> You can make an icon or text label interactive by installing a gesture recognizer and performing feature querying (e.g., `-[MGLMapView visibleFeaturesAtPoint:]`) to get details about the selected feature. <% if (macOS) { -%> You can install cursor or tooltip tracking rectangles to indicate interactive features as an alternative to prominent hover effects. <% } -%> <% if (iOS) { -%> Make sure your users can easily distinguish any interactive elements from the surrounding map, such as pins, the user location annotation view, or a route line. Avoid relying on hover effects to indicate interactive elements. Leave enough room between interactive elements to accommodate imprecise tapping gestures. <% } else { -%> Make sure your users can easily distinguish any interactive elements from the surrounding map, such as pins or a route line. If your application supports printing, consider using the [runtime styling API](#manipulating-the-style-at-runtime) to optimize your style for ink economy before printing the map view. <% } -%> <% if (iOS) { -%> For more information about user interface design, consult Apple’s [_iOS Human Interface Guidelines_](https://developer.apple.com/ios/human-interface-guidelines/). To learn more about designing maps for mobile devices, see [Nathaniel Slaughter's blog post](https://www.mapbox.com/blog/designing-maps-for-mobile-devices/) on the subject. <% } else { -%> For more information about user interface design, consult Apple’s [_macOS Human Interface Guidelines_](https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/OSXHIGuidelines/). <% } -%> ## Applying your style You set an `MGLMapView` object’s style either in code, by setting the `MGLMapView.styleURL` property, or in Interface Builder, by setting the “Style URL” inspectable. The URL must point to a local or remote style JSON file. The style JSON file format is defined by the [Mapbox Style Specification](https://www.mapbox.com/mapbox-gl-style-spec/). This SDK supports the functionality defined by version 8 of the specification unless otherwise noted in the [style specification documentation](https://www.mapbox.com/mapbox-gl-style-spec/). ## Manipulating the style at runtime The _runtime styling API_ enables you to modify every aspect of a style dynamically as a user interacts with your application. The style itself is represented at runtime by an `MGLStyle` object, which provides access to various `MGLSource` and `MGLStyleLayer` objects that represent content sources and style layers, respectively. <% if (iOS) { -%> For more information about the capabilities exposed by the runtime styling API, see “[Runtime Styling](runtime-styling.html)”. <% } -%> The names of runtime styling classes and properties on <%- os %> are generally consistent with the style specification and Mapbox Studio’s Styles editor. Any exceptions are listed in this document. To avoid conflicts with Objective-C keywords or Cocoa terminology, this SDK uses the following terms for concepts defined in the style specification: In the style specification | In the SDK ---------------------------|--------- bounds | coordinate bounds filter | predicate function type | interpolation mode id | identifier image | style image layer | style layer property | attribute SDF icon | template image source | content source ## Specifying the map’s content Each source defined by a style JSON file is represented at runtime by a content source object that you can use to initialize new style layers. The content source object is a member of one of the following subclasses of `MGLSource`: In style JSON | In the SDK --------------|----------- `vector` | `MGLVectorTileSource` `raster` | `MGLRasterTileSource` `raster-dem` | `MGLRasterDEMSource` `geojson` | `MGLShapeSource` `image` | `MGLImageSource` `canvas` and `video` sources are not supported. ### Tile sources Raster and vector tile sources may be defined in TileJSON configuration files. This SDK supports the properties defined in the style specification, which are a subset of the keys defined in version 2.1.0 of the [TileJSON](https://github.com/mapbox/tilejson-spec/tree/master/2.1.0) specification. As an alternative to authoring a custom TileJSON file, you may supply various tile source options when creating a raster or vector tile source. These options are detailed in the `MGLTileSourceOption` documentation: In style JSON | In TileJSON | In the SDK --------------|---------------|----------- `url` | — | `configurationURL` parameter in `-[MGLTileSource initWithIdentifier:configurationURL:]` `tiles` | `tiles` | `tileURLTemplates` parameter in `-[MGLTileSource initWithIdentifier:tileURLTemplates:options:]` `minzoom` | `minzoom` | `MGLTileSourceOptionMinimumZoomLevel` `maxzoom` | `maxzoom` | `MGLTileSourceOptionMaximumZoomLevel` `bounds` | `bounds` | `MGLTileSourceOptionCoordinateBounds` `tileSize` | — | `MGLTileSourceOptionTileSize` `attribution` | `attribution` | `MGLTileSourceOptionAttributionHTMLString` (but consider specifying `MGLTileSourceOptionAttributionInfos` instead for improved security) `scheme` | `scheme` | `MGLTileSourceOptionTileCoordinateSystem` `encoding` | – | `MGLTileSourceOptionDEMEncoding` ### Shape sources Shape sources also accept various options. These options are detailed in the `MGLShapeSourceOption` documentation: In style JSON | In the SDK -----------------|----------- `data` | `url` parameter in `-[MGLShapeSource initWithIdentifier:URL:options:]` `maxzoom` | `MGLShapeSourceOptionMaximumZoomLevel` `buffer` | `MGLShapeSourceOptionBuffer` `tolerance` | `MGLShapeSourceOptionSimplificationTolerance` `cluster` | `MGLShapeSourceOptionClustered` `clusterRadius` | `MGLShapeSourceOptionClusterRadius` `clusterMaxZoom` | `MGLShapeSourceOptionMaximumZoomLevelForClustering` To create a shape source from local GeoJSON data, first [convert the GeoJSON data into a shape](working-with-geojson-data.html#converting-geojson-data-into-shape-objects), then use the `-[MGLShapeSource initWithIdentifier:shape:options:]` method. ### Image sources Image sources accept a non-axis aligned quadrilateral as their geographic coordinates. These coordinates, in `MGLCoordinateQuad`, are described in counterclockwise order, in contrast to the clockwise order defined in the style specification. ## Configuring the map content’s appearance Each layer defined by the style JSON file is represented at runtime by a style layer object, which you can use to refine the map’s appearance. The style layer object is a member of one of the following subclasses of `MGLStyleLayer`: In style JSON | In the SDK --------------|----------- <% for (const layer of layers) { -%> `<%- layer.type %>` | `MGL<%- camelize(layer.type) %>StyleLayer` <% } -%> You configure layout and paint attributes by setting properties on these style layer objects. The property names generally correspond to the style JSON properties, except for the use of camelCase instead of kebab-case. Properties whose names differ from the style specification are listed below: <% for (const type in renamedProperties) { -%> <% if (renamedProperties.hasOwnProperty(type)) { -%> ### <%- camelize(unhyphenate(type)) %> style layers In style JSON | In Objective-C | In Swift --------------|----------------|--------- <% for (const name in renamedProperties[type]) { -%> <% if (renamedProperties[type].hasOwnProperty(name)) { -%> `<%- originalPropertyName(renamedProperties[type][name]) %>` | `MGL<%- camelize(type) %>StyleLayer.<%- objCName(renamedProperties[type][name]) %>` | `MGL<%- camelize(type) %>StyleLayer.<%- objCGetter(renamedProperties[type][name]) %>` <% } -%> <% } -%> <% } -%> <% } -%> ## Setting attribute values Each property representing a layout or paint attribute is set to an `NSExpression` object. `NSExpression` objects play the same role as [expressions in the Mapbox Style Specification](https://www.mapbox.com/mapbox-gl-js/style-spec/#expressions), but you create the former using a very different syntax. `NSExpression`’s format string syntax is reminiscent of a spreadsheet formula or an expression in a database query. See the “[Predicates and Expressions](predicates-and-expressions.html)” guide for an overview of the expression support in this SDK. This SDK no longer supports style functions; use expressions instead. ### Constant values in expressions In contrast to the JSON type that the style specification defines for each layout or paint property, the style value object often contains a more specific Foundation or Cocoa type. General rules for attribute types are listed below. Pay close attention to the SDK documentation for the attribute you want to get or set. In style JSON | In Objective-C | In Swift --------------|-----------------------|--------- Color | `<%- cocoaPrefix %>Color` | `<%- cocoaPrefix %>Color` Enum | `NSString` | `String` String | `NSString` | `String` Boolean | `NSNumber.boolValue` | `NSNumber.boolValue` Number | `NSNumber.floatValue` | `NSNumber.floatValue` Array (`-dasharray`) | `NSArray` | `[Float]` Array (`-font`) | `NSArray` | `[String]` <% if (iOS) { -%> Array (`-offset`, `-translate`) | `NSValue.CGVectorValue` | `NSValue.cgVectorValue` Array (`-padding`) | `NSValue.UIEdgeInsetsValue` | `NSValue.uiEdgeInsetsValue` <% } else { -%> Array (`-offset`, `-translate`) | `NSValue` containing `CGVector` | `NSValue` containing `CGVector` Array (`-padding`) | `NSValue.edgeInsetsValue` | `NSValue.edgeInsetsValue` <% } -%> For padding attributes, note that the arguments to <% if (iOS) { -%> `UIEdgeInsetsMake()` in Objective-C and `UIEdgeInsets(top:left:bottom:right:)` in Swift <% } else { -%> `NSEdgeInsetsMake()` in Objective-C and `EdgeInsets(top:left:bottom:right:)` in Swift <% } -%> are specified in counterclockwise order, in contrast to the clockwise order defined by the style specification. <% if (macOS) { -%> Additionally, on macOS, a screen coordinate of (0, 0) is located at the lower-left corner of the screen. Therefore, a positive `CGVector.dy` means an offset or translation upward, while a negative `CGVector.dy` means an offset or translation downward. This is the reverse of how `CGVector` is interpreted on iOS. <% } -%> ### Expression operators Many expression operators defined in the style specification have corresponding symbols to be used with the `+[NSExpression expressionWithFormat:]`, `+[NSExpression expressionForFunction:arguments:]`, or `+[NSExpression expressionForFunction:selectorName:arguments:]` method: In style specification | Method, function, or predicate type | Format string syntax -----------------------|-------------------------------------|--------------------- `array` | | `boolean` | | `literal` | `+[NSExpression expressionForConstantValue:]` | `%@` representing `NSArray` or `NSDictionary` `number` | | `string` | | `to-boolean` | `boolValue` | `to-color` | | `CAST(var, '<%- cocoaPrefix %>Color')` `to-number` | `mgl_numberWithFallbackValues:` | `CAST(zipCode, 'NSNumber')` `to-string` | `stringValue` | `CAST(ele, 'NSString')` `typeof` | | `geometry-type` | `NSExpression.geometryTypeVariableExpression` | `$geometryType` `id` | `NSExpression.featureIdentifierVariableExpression` | `$featureIdentifier` `properties` | `NSExpression.featureAttributesVariableExpression` | `$featureAttributes` `at` | `objectFrom:withIndex:` | `array[n]` `get` | `+[NSExpression expressionForKeyPath:]` | Key path `has` | `mgl_does:have:` | `mgl_does:have:(self, 'key')` `length` | `count:` | `count({1, 2, 2, 3, 4, 7, 9})` `!` | `NSNotPredicateType` | `NOT (p0 OR … OR pn)` `!=` | `NSNotEqualToPredicateOperatorType` | `key != value` `<` | `NSLessThanPredicateOperatorType` | `key < value` `<=` | `NSLessThanOrEqualToPredicateOperatorType` | `key <= value` `==` | `NSEqualToPredicateOperatorType` | `key == value` `>` | `NSGreaterThanPredicateOperatorType` | `key > value` `>=` | `NSGreaterThanOrEqualToPredicateOperatorType` | `key >= value` `all` | `NSAndPredicateType` | `p0 AND … AND pn` `any` | `NSOrPredicateType` | `p0 OR … OR pn` `case` | `+[NSExpression expressionForConditional:trueExpression:falseExpression:]` or `MGL_IF` or `+[NSExpression mgl_expressionForConditional:trueExpression:falseExpresssion:]` | `TERNARY(1 = 2, YES, NO)` or `MGL_IF(1 = 2, YES, 2 = 2, YES, NO)` `coalesce` | `mgl_coalesce:` | `mgl_coalesce({x, y, z})` `match` | `MGL_MATCH` or `+[NSExpression mgl_expressionForMatchingExpression:inDictionary:defaultExpression:]` | `MGL_MATCH(x, 0, 'zero match', 1, 'one match', 'two match', 'default')` `interpolate` | `mgl_interpolate:withCurveType:parameters:stops:` or `+[NSExpression mgl_expressionForInterpolatingExpression:withCurveType:parameters:stops:]` | `step` | `mgl_step:withMinimum:stops:` or `+[NSExpression mgl_expressionForSteppingExpression:fromExpression:stops:]` | `let` | `mgl_expressionWithContext:` | `MGL_LET('ios', 11, 'macos', 10.13, $ios + $macos)` `var` | `+[NSExpression expressionForVariable:]` | `$variable` `concat` | `mgl_join:` or `-[NSExpression mgl_expressionByAppendingExpression:]` | `mgl_join({'Old', ' ', 'MacDonald'})` `downcase` | `lowercase:` | `lowercase('DOWNTOWN')` `upcase` | `uppercase:` | `uppercase('Elysian Fields')` <% if (macOS) { -%> `rgb` | `+[NSColor colorWithCalibratedRed:green:blue:alpha:]` | `rgba` | `+[NSColor colorWithCalibratedRed:green:blue:alpha:]` | <% } else { -%> `rgb` | `+[UIColor colorWithRed:green:blue:alpha:]` | `rgba` | `+[UIColor colorWithRed:green:blue:alpha:]` | <% } -%> `to-rgba` | | `CAST(noindex(var), 'NSArray')` `-` | `from:subtract:` | `2 - 1` `*` | `multiply:by:` | `1 * 2` `/` | `divide:by:` | `1 / 2` `%` | `modulus:by:` | `^` | `raise:toPower:` | `2 ** 2` `+` | `add:to:` | `1 + 2` `abs` | `abs:` | `abs(-1)` `acos` | `mgl_acos:` | `mgl_acos(1)` `asin` | `mgl_asin:` | `mgl_asin(0)` `atan` | `mgl_atan:` | `mgl_atan(20)` `ceil` | `ceiling:` | `ceiling(0.99999)` `cos` | `mgl_cos:` | `mgl_cos(0)` `e` | | `%@` representing `NSNumber` containing `M_E` `floor` | `floor:` | `floor(-0.99999)` `ln` | `ln:` | `ln(2)` `ln2` | | `%@` representing `NSNumber` containing `M_LN2` `log10` | `log:` | `log(1)` `log2` | `mgl_log2:` | `mgl_log2(1024)` `max` | `max:` | `max({1, 2, 2, 3, 4, 7, 9})` `min` | `min:` | `min({1, 2, 2, 3, 4, 7, 9})` `pi` | | `%@` representing `NSNumber` containing `M_PI` `round` | `mgl_round:` | `mgl_round(1.5)` `sin` | `mgl_sin:` | `mgl_sin(0)` `sqrt` | `sqrt:` | `sqrt(2)` `tan` | `mgl_tan:` | `mgl_tan(0)` `zoom` | `NSExpression.zoomLevelVariableExpression` | `$zoom` `heatmap-density` | `NSExpression.heatmapDensityVariableExpression` | `$heatmapDensity` For operators that have no corresponding `NSExpression` symbol, use the `MGL_FUNCTION()` format string syntax. ## Filtering sources You can filter a shape or vector tile source by setting the `MGLVectorStyleLayer.predicate` property to an `NSPredicate` object. Below is a table of style JSON operators and the corresponding operators used in the predicate format string: In style JSON | In the format string --------------------------|--------------------- `["has", key]` | `key != nil` `["!has", key]` | `key == nil` `["==", key, value]` | `key == value` `["!=", key, value]` | `key != value` `[">", key, value]` | `key > value` `[">=", key, value]` | `key >= value` `["<", key, value]` | `key < value` `["<=", key, value]` | `key <= value` `["in", key, v0, …, vn]` | `key IN {v0, …, vn}` `["!in", key, v0, …, vn]` | `NOT key IN {v0, …, vn}` `["all", f0, …, fn]` | `p0 AND … AND pn` `["any", f0, …, fn]` | `p0 OR … OR pn` `["none", f0, …, fn]` | `NOT (p0 OR … OR pn)` See the “[Predicates and Expressions](predicates-and-expressions.html)” guide for a full description of the supported operators and operand types.