#import #include namespace mbgl { namespace platform { // Returns the path to the root folder of the application. const std::string &assetRoot() { static const std::string root = []() -> std::string { NSString *path = [[[NSBundle mainBundle] resourceURL] path]; return {[path cStringUsingEncoding : NSUTF8StringEncoding], [path lengthOfBytesUsingEncoding:NSUTF8StringEncoding]}; }(); return root; } } }