#pragma once #include "../../conversion/conversion.hpp" #include "../position.hpp" #include #include namespace mbgl { namespace android { namespace conversion { template <> struct Converter>, mbgl::style::Position> { Result>> operator()(jni::JNIEnv &env, const mbgl::style::Position &value) const; }; template <> struct Converter> { Result operator()(jni::JNIEnv &env, const jni::Object &value) const; }; } } }