#pragma once #include #include #include #include #include #include #include #include namespace mbgl { namespace android { class NativeMapView : public mbgl::View, private mbgl::util::noncopyable { public: NativeMapView(JNIEnv *env, jobject obj, float pixelRatio, int availableProcessors, size_t totalMemory); virtual ~NativeMapView(); float getPixelRatio() const override; std::array getSize() const override; std::array getFramebufferSize() const override; void activate() override; void deactivate() override; void invalidate() override; void notifyMapChange(mbgl::MapChange) override; mbgl::Map &getMap(); mbgl::DefaultFileSource &getFileSource(); void initializeDisplay(); void terminateDisplay(); void initializeContext(); void terminateContext(); void createSurface(ANativeWindow *window); void destroySurface(); void render(); void enableFps(bool enable); void updateFps(); void resizeView(int width, int height); void resizeFramebuffer(int width, int height); mbgl::EdgeInsets getInsets() { return insets;} void setInsets(mbgl::EdgeInsets insets_); private: EGLConfig chooseConfig(const EGLConfig configs[], EGLint numConfigs); bool inEmulator(); private: JavaVM *vm = nullptr; JNIEnv *env = nullptr; jweak obj = nullptr; ANativeWindow *window = nullptr; EGLDisplay oldDisplay = EGL_NO_DISPLAY; EGLSurface oldReadSurface = EGL_NO_SURFACE; EGLSurface oldDrawSurface = EGL_NO_SURFACE; EGLContext oldContext = EGL_NO_CONTEXT; EGLDisplay display = EGL_NO_DISPLAY; EGLSurface surface = EGL_NO_SURFACE; EGLContext context = EGL_NO_CONTEXT; EGLConfig config = nullptr; EGLint format = -1; std::string styleUrl; std::string apiKey; bool firstTime = false; bool fpsEnabled = false; bool sizeChanged = false; double fps = 0.0; int width = 0; int height = 0; int fbWidth = 0; int fbHeight = 0; const float pixelRatio; int availableProcessors = 0; size_t totalMemory = 0; // Ensure these are initialised last std::unique_ptr fileSource; std::unique_ptr map; mbgl::EdgeInsets insets; }; } }