#include "asset_manager_file_source.hpp" #include #include #include #include #include #include namespace mbgl { class AssetManagerFileSource::Impl { public: Impl(AAssetManager* assetManager_) : assetManager(assetManager_) { } void request(const std::string& url, FileSource::Callback callback) { // Note: AssetManager already prepends "assets" to the filename. const std::string path = mbgl::util::percentDecode(url.substr(8)); Response response; if (AAsset* asset = AAssetManager_open(assetManager, path.c_str(), AASSET_MODE_BUFFER)) { response.data = std::make_shared( reinterpret_cast(AAsset_getBuffer(asset)), AAsset_getLength64(asset)); AAsset_close(asset); } else { response.error = std::make_unique(Response::Error::Reason::NotFound, "Could not read asset"); } callback(response); } private: AAssetManager* assetManager; }; AssetManagerFileSource::AssetManagerFileSource(jni::JNIEnv& env, jni::Object assetManager_) : assetManager(assetManager_.NewGlobalRef(env)), thread(std::make_unique>( util::ThreadContext{"AssetManagerFileSource", util::ThreadPriority::Low}, AAssetManager_fromJava(&env, jni::Unwrap(**assetManager)))) { } AssetManagerFileSource::~AssetManagerFileSource() = default; std::unique_ptr AssetManagerFileSource::request(const Resource& resource, Callback callback) { return thread->invokeWithCallback(&Impl::request, resource.url, callback); } } // namespace mbgl